Releases: eadf/hallr
Releases · eadf/hallr
0.1.16
0.1.15
New in 0.1.15
Mesh Cleanup Operation
Added a new operation to clean up meshes generated by marching cubes or surface nets.
It addresses common, non-manifold, topological issues, including:
Crate Updates
- Added dedup_mesh for faster vertex deduplication
- Updated baby_shark to version 0.3.10
- Now using rustc-hash
Installation
Download the .zip
file from the CI artifacts below and drag it directly into Blender to install.
0.1.14.1
0.1.13
0.1.12
Now actually using the world/local transforms. Rust now always operates in world coordinates.
Added saft
Bumped baby_shark to 0.3.8
Added tests
0.1.11
0.1.10 geodesic turtles
0.1.9.1
Added the Lindenmayer system code from my previous project toxicblend
Bumped baby_shark to 0.3.6
With the L-system combined with sdf mesh operation you can create something like this Hilbert cube:
Fixed a problem with property registration in blender