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Fixes to readme
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earok committed May 4, 2022
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12 changes: 8 additions & 4 deletions README.md
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[![Overview Video](http://img.youtube.com/vi/7gm3xcmardw/0.jpg)](http://www.youtube.com/watch?v=7gm3xcmardw)

Note: This is an ongoing work-in-progress version of the Scorpion Editor for Windows and the included Commodore Amiga game samples. It isn't feature complete, is likely to have more than a handful of breaking bugs, and may not work on every Windows configuration - Windows 10 is the recommended OS. Updates will be released on an "early and often" basis.

Videos:
- Brief introduction: https://youtu.be/7gm3xcmardw
- Backbone import: https://youtu.be/Mv30lGq-HTI
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* Bullet hell demo uses art from the Love 2D sample shoot em up game. https://github.com/mieki256/love2d_stg_sample02

* Flighty Fox uses many of the same assets as Amigo the Fox


* GothicVania features art by Tsak and Ansimuz

* HScroller uses art by Emcee Flesher (https://opengameart.org/content/super-dead-space-gunner-merc-redux-platform-shmup-hero)

* Ladder demo uses art by Buch (https://opengameart.org/content/a-platformer-in-the-forest). "No snap" version by Lemming880.
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EXE2ADF by Bonefish

FS-UAE by Frode Solheim

WinUAE by Toni Wilen

Uses the Silk Icons pack - http://www.famfamfam.com/lab/icons/silk/ - as well as the application icons for FS-UAE, WinUAE and Backbone.

Documentation still needs to be done, but this video covers the essentials: https://youtu.be/7gm3xcmardw
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Like and follow the project on Facebook: https://www.facebook.com/scorpionengine


Support the project on the Patreon page: https://patreon.com/scorpionengine
2 changes: 1 addition & 1 deletion publishing.txt
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You may not use assets from sample games within commercial games, or sell those assets separately, unless you have legal right to do so. Some of the Scorpion Engine games use assets sourced from sites like OpenGameArt - if you're interested in using those assets, please check the original licenses or with the original artists to ensure that commercial use is allowed.
You may not use assets from sample games within commercial games, or sell those assets separately, unless you have legal right to do so. Some of the Scorpion Engine games use assets sourced from sites like OpenGameArt - if you're interested in using those assets, please check the original licenses or with the original artists to ensure that commercial use is allowed, or if credit is required.

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