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Release v2.0.2000.0

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@elishacloud elishacloud released this 01 Jul 16:04
· 662 commits to master since this release

Instructions:

This module only contains some of the Silent Hill 2 enhancements. For all of the features of Silent Hill 2 Enhanced Edition see the full Installation Guide.

  1. Download the d3d8.zip file and unzip it to your Silent Hill 2 folder.
  2. Download the SH2EEconfig.zip file.
  3. Download and install other Silent Hill 2 Enhanced Edition packages, see the full Installation Guide.
  4. Run the SH2EEconfig.zip and configure any settings.
  5. Click the Save & Launch Game button to start the game.

What's New?

  • Added a configuration tool and launcher (SH2EEconfig.exe) to the project
  • Added a new CriWare audio sound engine for the game
  • Added multithreading support
  • Added a new option FullscreenVideos detect and auto set the correct video placement, to replace FMVWidescreenMode
  • Added ability to fix end.bik and ending.bik mismatch
  • Added an option to fix the game crash that occurred when loading Game Result
  • Added ability to Limit noise filter vertex to FMV coordinates
  • Added an option to fix in game Advanced Options menu text
  • Added an option to fix the pause menu "Save Game" button sound effect
  • Added the ability to drop 'd3d8.ini' and 'd3d8.res' if they don't exist
  • Added a fix for the pause menu when "Resume Game"
  • Added an option to enable Alternate Stomp
  • Added an option to position James inside closet after cutscene
  • Added an option to fix the final boss's moth attack and chainsaw sound looping issue
  • Added the ability to display 'free space' in KB, MB, GB and TB
  • Added a fix for the 1 pixel gap in cutscene letterboxes
  • Added a fix for the crash in quick save After Meeting Maria
  • Added an option to specify wrapper type
  • Added an option to fix fade out bug remnant from Xbox
  • Added the ability to allow custom resolution with ResX and ResY
  • Added a fix for the Inventory BGM
  • Added a fix for the BGM issue on loading
  • Added entries to log all loaded modules
  • Added the ability to always launch game window on top of all other windows
  • Added detection if GDI will work for getting front buffer data
  • Updated the mod updater feature to work with the SH2EEsetup tool
  • Updated resolution to be stored in a local file rather than the registry
  • Updated the script dll to load first
  • Updated the audio clip prevention to not using threading
  • Updated Anisotropic Filtering to be disabled by default
  • Updated BeginScene/EndScene pair only once per frame, as documented by Microsoft
  • Updated default window background to black
  • Renamed the SingleCoreAffinity to SingleCoreAffinityLegacy
  • Fixed some issues with delayed start
  • Fixed surface lock emulation when using AntiAliasing
  • Fixed issue with reading texture and video resolution
  • Fixed an issue with the hooking used for the custom mod folder feature
  • Fixed Windows XP compatibility