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Remove ScopedThreadPriority before Present()
CI #1073: Commit 6240168 pushed by elishacloud
July 30, 2025 22:31 4m 31s master
July 30, 2025 22:31 4m 31s
Disable FixPerfCounterUptime by default
CI #1072: Commit 5f38c8d pushed by elishacloud
July 30, 2025 22:16 4m 41s master
July 30, 2025 22:16 4m 41s
Simplify LimitFrameRate()
CI #1071: Commit c9e0ad7 pushed by elishacloud
July 30, 2025 19:29 5m 41s master
July 30, 2025 19:29 5m 41s
Move limit frame rate to run after Present
CI #1070: Commit 685945d pushed by elishacloud
July 30, 2025 17:42 4m 55s master
July 30, 2025 17:42 4m 55s
Disable winmm hook by default Part 2
CI #1069: Commit 32f8181 pushed by elishacloud
July 30, 2025 15:48 4m 39s master
July 30, 2025 15:48 4m 39s
Use heap allocation for CONFIG::Init()
CI #1068: Commit 082bf67 pushed by elishacloud
July 29, 2025 22:18 4m 55s master
July 29, 2025 22:18 4m 55s
Disable winmm hook by default
CI #1067: Commit b4a760d pushed by elishacloud
July 29, 2025 21:06 5m 1s master
July 29, 2025 21:06 5m 1s
Fix some WndDataStruct vars when using DirectDraw
CI #1066: Commit 9ee9284 pushed by elishacloud
July 29, 2025 06:04 10m 51s master
July 29, 2025 06:04 10m 51s
Fix some zbuffer copy issues
CI #1065: Commit fff39b5 pushed by elishacloud
July 28, 2025 23:21 4m 41s master
July 28, 2025 23:21 4m 41s
Filter WM_ACTIVATEAPP message for exclusive mode
CI #1064: Commit 0e162dc pushed by elishacloud
July 28, 2025 22:29 4m 44s master
July 28, 2025 22:29 4m 44s
Sleep when creating device from a separate thread
CI #1063: Commit 3528127 pushed by elishacloud
July 28, 2025 04:40 4m 40s master
July 28, 2025 04:40 4m 40s
Additional FVF checking in ProcessVerticesUP
CI #1061: Commit 3cdc67f pushed by elishacloud
July 19, 2025 18:59 5m 7s master
July 19, 2025 18:59 5m 7s
Simplify vertex handling and ProcessVerticesUP
CI #1060: Commit 9fd5e20 pushed by elishacloud
July 19, 2025 18:04 4m 27s master
July 19, 2025 18:04 4m 27s
Simplify vertex handling and improve performance
CI #1059: Commit 22ebfad pushed by elishacloud
July 19, 2025 03:36 4m 35s master
July 19, 2025 03:36 4m 35s
Rework SetClipStatus/GetClipStatus implementation
CI #1058: Commit 0350964 pushed by elishacloud
July 18, 2025 18:24 4m 29s master
July 18, 2025 18:24 4m 29s
Fix vertex buffer emulated size
CI #1057: Commit d350b64 pushed by elishacloud
July 18, 2025 03:27 5m 1s master
July 18, 2025 03:27 5m 1s
Update vertex count in draw call
CI #1056: Commit e8c3dc8 pushed by elishacloud
July 17, 2025 22:39 4m 35s master
July 17, 2025 22:39 4m 35s
Fix draw vertex count
CI #1055: Commit 4719933 pushed by elishacloud
July 17, 2025 21:46 4m 29s master
July 17, 2025 21:46 4m 29s
Fix issue with light Index and transform State
CI #1054: Commit a223fb2 pushed by elishacloud
July 17, 2025 21:28 5m 11s master
July 17, 2025 21:28 5m 11s
Add support for batching device state calls
CI #1053: Commit b1f6c6d pushed by elishacloud
July 17, 2025 21:19 4m 45s master
July 17, 2025 21:19 4m 45s
Fix missing Minimize, Restore and Close buttons
CI #1052: Commit 1daf101 pushed by elishacloud
July 16, 2025 19:07 4m 16s master
July 16, 2025 19:07 4m 16s
Fix how hardware vertex support is detected
CI #1051: Commit 6bb4389 pushed by elishacloud
July 16, 2025 03:34 5m 36s master
July 16, 2025 03:34 5m 36s
Add option for DdrawClampVertexZDepth
CI #1050: Commit cec6b83 pushed by elishacloud
July 16, 2025 03:25 4m 24s master
July 16, 2025 03:25 4m 24s
Disable fixup Vertex Shader
CI #1049: Commit eb87666 pushed by elishacloud
July 15, 2025 17:52 4m 36s master
July 15, 2025 17:52 4m 36s