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Quick Summary: Add Bool type to WebGL shader interface in order to fix the silent failure when compiling with
--optimizeFixes #1970
There are other types that are not yet supported, but this is the most surprising one that you might run up against. Maybe a follow up fix would be to not fail silently but have a compile error with an explanation that it's just not implemented yet.
SSCCE
(Copied from #1970)