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eoma edited this page Nov 14, 2014 · 1 revision

There currently exists six template systems:

  • Entity templates: add components and properties to entities
  • Material templates: set shader, texture and uniform properties
  • Mesh templates: connect mesh names with mesh files
  • Shader templates: associate shader names with shader components
  • Texture format templates: custom made formats
  • Texture templates: associate texutre names with format and files
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