OpenARK is an open-source wearable augmented reality (AR) system founded at UC Berkeley in 2016. The C++ based software offers innovative core functionalities to power a wide range of off-the-shelf AR components, including see-through glasses, depth cameras, and IMUs. The open-source platform includes fundamental tools such as AR-based camera calibration and SLAM, and it also includes higher-level modules to aid human-computer interaction, such as 3D gesture recognition, plane detection, and multi-user collaboration, all with real-time (30+ FPS) performance. Currently, it supports both PMD Pico Flexx and Intel RealSense SR300 cameras. The project builds natively on both Windows and Linux.
At a Glance
- Technology stack: C++, OpenCV, PCL, Boost, Intel RealSense SDK (1 or 2) / PMD SDK
- Status: Beta 0.9.3
- Application Demo: Vimeo
Hardware
- Depth Camera
- RGB Camera
- Transparent AR Glasses (optional)
Software
- OpenCV 3.2.0+
- PCL 1.8
- Boost 1.6.4
Instructions are available in the following documents:
Prebuilt binaries for 64-bit Windows are available here.
Both the static library (with the headers) and the demo program are included. For the SVM to work properly, the svm/
folder
must be present in the current directory OR under the directory pointed to by the OPENARK_DIR environment variable.
To use OpenARK in a Visual Studio C++ project:
After setting up all the dependencies (OpenCV, PCL, etc.) according the configuration instructions, add openark_x_x_x.lib
to Project > MyProjectProperties > Linker > Input > Additional Dependencies
. Then add OPENARK_DIR/include
to C/C++ > General > Additional Include Directories
. Finally, make sure that under C/C++ > Code Generation
, Runtime Library
is set to Multi-threaded DLL (/MD)
.
Now you can #include OpenARK's core header in any file and begin using OpenARK. You would probably also want to include one of the depth camera backend headers (e.g. SR300Camera.h
).
Here is the outline of a program for performing hand detection:
...
#include "core.h"
#include "SR300Camera.h"
#include "opencv2/core.hpp"
#include <vector>
...
int main() {
ark::DepthCamera & camera = ark::SR300Camera(); // OpenARK camera backend
ark::HandDetector detector(); // OpenARK hand detector; also see PlaneDetector
// start the camera; alternatively, call nextFrame() manually inside the loop (slower)
camera.beginCapture();
...
while (true) {
cv::imshow("XYZ Map", camera.getXYZMap());
detector.update(camera);
std::vector<ark::Hand::Ptr> hands = detector.getHands();
// do something with the hands detected
...
// quit when q is pressed
if (cv::waitKey(1) == 'q') break;
}
...
// automatically stops capture on exit
}
Additional sample code is available in samplecode/
.
OpenARK is made for easy customization. Please feel free to build on top of this platform to fit your needs.
Code used to run the demo video is included in main.cpp. Additional sample code can be found in /samplecode/ and you would need to replace it with the main that comes with the project solution.
OpenCV prior to 3.2.0 does not offer prebuilt VC14+ binaries. Running VC12 OpenCV binaries with VC14 will result in memories errors in findCountours(). If you are using VC12+ to compile OpenARK, you will need to use CMake to rebuilt OpenCV from source. We have used OpenCV 3.2.0 which comes with OpenCV binaries for VC14 to avoid this problem when using Visual Studio 2015.
If you have questions, concerns, bug reports, etc, please file an issue in this repository's Issue Tracker.
The Center for Augmented Cognition welcomes interested industry partners to join our alliance to support the OpenARK platform. More information can be found on cac.berkeley.edu
Bill Zhou, Allen Y. Yang, S. Shankar Sastry, Will Huang, Larry Yang, Eric Nguyen, Michelli Ni, Peter Li, Jessica Jiang, Mona Jalal, Joseph Menke, Lawrence Chen, Kuan Lu, Rachel Lee, Justin Yang, Alex Yu.