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Frets on Fire X - FoFiX

This is Frets on Fire X, a highly customizable rhythm game supporting many modes of guitar, bass, drum, and vocal gameplay for up to four players. It is the continuation of a long succession of modifications to the original Frets on Fire by Unreal Voodoo.

Website: http://code.google.com/p/fofix/

Repository (GitHub): http://github.com/fofix/fofix

$ git clone git://github.com/fofix/fofix.git

Chat with us on IRC: #fofix on OFTC (web interface)

How to set yourself up to run from source

Table of Contents

  1. Checking out the latest code
  2. Notes on Python versions
  3. Notes on PyOpenGL versions
  4. Setting up Python and third-party dependencies
  5. Compiling the native modules
  6. Building the translations
  7. Starting the game
  8. Making binaries

Checking out the latest code

If you're reading this from the GitHub project view, you might want to clone the repository so you have your own copy of the latest source files. Otherwise, you have everything you need and so can skip this section. If you go the Git way, remember that some things might be broken or incomplete at any given time!

There's a [guide][] to accessing the Git repository and interacting with other development resources if you don't know how to clone the repository. There is also the [Google Code wiki page about obtaining the source][gsfg]. [guide]: http://www.fretsonfire.net/forums/viewtopic.php?f=32&t=47966 [gsfg]: http://code.google.com/p/fofix/wiki/GettingSourceFromGit?tm=4

It is highly recommended that when you run from git, you keep a separate folder containing the latest stable release. New features and fixes that become available from git might cause other issues affecting playability.

Alternatively, you can learn how to rewind the branch you are on to a state that worked if the latest one breaks on you.


Notes on Python versions

Anything below 2.6

Support for running FoFiX under Python 2.4 with PyOpenGL 2.x has been dropped for good. We warned you for quite a while that support could be removed at any time. If you still don't have a 2.6 environment set up, it's long past time to reconstruct your environment using Python 2.6 and PyOpenGL 3.x.

The code now uses Python features that are not compatible with anything below Python 2.6.

2.6

Our current gold standard. 2.6 is currently the lowest Python version we will maintain compatibility and support for, and most development takes place on Python 2.6.

2.7 and any future 2.x version

2.7 works, though you're on your own installing the dependency packages. We will actively work toward compatibility with any future 2.x release that may occur, though the Python developers are unlikely to release anything beyond the 2.7 series.

3.x

We do not support Python 3.x in any way, nor are we likely to for a very long time. 3.x breaks compatibility with 2.x in many non-trivial ways.


Notes on PyOpenGL versions

2.x

Nice and fast but obsolete, needs hacks to work completely right for us, and won't work on Python 2.5 and up. Needless to say, we don't use or support this anymore.

3.x

An almost complete rewrite that does everything we need (and then some) right out of the box. This is the only series we support. Unfortunately, it's written in pure Python with many levels of wrapping, so it's rather slow. PyOpenGL-accelerate helps somewhat, but it's not much. Sometimes we will write our own binding of hard-hit functions in C for increased speed.


Setting up Python and third-party dependencies

Follow the instructions for your operating system.

Note We are in the process of switching to using virtualenv, so these instructions will change.

Windows

Getting Python

We recommend that Windows users use 32-bit Python 2.7. The instructions below are written in terms of 32-bit Python 2.7.

First, you will need Python itself. Go to the Python download page and select the most recent 2.7.x release. The most recent 2.7.x at the time of this writing is 2.7.10 (direct link). Again, 32-bit is recommended, even if you have a 64-bit system. Install by double-clicking the .msi file, and be sure to remember which folder you install Python to, as you will need to know for the next step. (If you use default settings, Python should end up in: C:\Python26)

Adding Python to the PATH

The python installer can automatically add python to the PATH variable, if the "Add python.exe to Path" option is selected in the install. If this was not selected during installation, follow the following guide.

You will need to add the Python installation folder to the PATH. Open the Start menu, right-click on "Computer" ("My Computer" before Windows Vista), and choose Properties. Go to the Advanced tab, then click Environment Variables. Under System Variables, find where the variable "PATH" (or "Path") is set, and double-click it to edit it. Add a semicolon (;) to the end of the existing value, then type the folder name in after the semicolon. Click OK in each window until you are out of System Properties.

Downloading and installing third-party dependencies

You will now need to download and install the necessary third-party dependency modules. Versions are the most recent available at the time of this writing. You may wish to check the project websites for more recent releases. If you do not use the links here, or if you are not using 32-bit Python 2.6, be sure you get packages appropriate for your Python installation.

The following packages are required:

The following packages are optional:

  • pyopengl-accelerate (direct link to 3.1.0)

    This will make PyOpenGL go a good bit faster. Highly recommended!

  • py2exe (direct link to 0.9.2.2)

    This allows you to freeze the code into standalone EXEs for distribution. There's no advantage at all to doing so unless you're going to be distributing binaries.

  • pyaudio (direct link to 0.2.8)

    This provides support for microphone input, which is required for vocal play.

Install all packages by double-clicking the .exe or .msi files that you downloaded.

Installing the Win32 Dependency Pack

Some code in FoFiX depends on external libraries written in C. The win32/ directory contains build scripts, but it can be difficult to get the proper environment set up to use them.

Since building and setting up these libraries can be difficult, we are making available a prebuilt archive of everything you need to compile FoFiX's native modules. Download the latest FoFiX Win32 Dependency Pack from here and unzip it into the win32/ directory. (The deps/ directory in the archive should become a subdirectory of the win32/ directory.) Now you are ready to compile the native modules.

Mac OS X

Someone with a Mac will have to expand this section.

GNU/Linux

Notes about distributions

The following instructions are generic and should work on most GNU/Linux distributions. We have added many specific notes about Debian and Ubuntu since those are the most popular distributions, but that does not mean that FoFiX won't work on other distributions.

Note: On many distributions (including Debian and Ubuntu), in all places where the Python interpreter is called or a Python package name is mentioned, python can be replaced by a specific version, e.g. python2.6. Remember that if you do it once, you'll have to do it everywhere.

If we do not mention your distribution here and you have helpful tips for getting FoFiX to work, please come into IRC and tell us about it. Or file a bug telling us about your procedure.

Installing required packages

The following are required:

  • Python (tested with 2.6 on Ubuntu Karmic and Lucid)
  • pygame (at least version 1.9 is required if you want MIDI instrument input or you're on x86_64)
  • PyOpenGL (3.x)
  • numpy
  • Python Imaging Library (PIL) or Pillow
  • Python's development headers
  • A C++ compiler
  • Cython
  • pkg-config
  • cerealizer
  • The OpenGL, GLU, GLib, SDL, SDL_mixer, libogg, libvorbisfile, libtheora, libsoundtouch, and libswscale (part of ffmpeg) development headers

The following are optional (refer to the Windows instructions to see what each one is needed for):

  • pyaudio
  • the GNU gettext tools (for translations)

For those of you on Debian or Ubuntu, this means installing the following packages: python-pygame, python-opengl, python-numpy, python-imaging, python-dev, build-essential, cython, pkg-config, libgl1-mesa-dev, libglu1-mesa-dev, libglib2.0-dev, libsdl1.2-dev, libsdl-mixer1.2-dev, libogg-dev, libvorbisfile-dev, libtheora-dev, libswscale-dev, libsoundtouch-dev, python-cerealizer, and if you want translations, gettext.

Some packages can be troublesome, so we have notes below about certain packages.

Note: If you end up custom-building any packages, it is not strictly necessary to install them system-wide. You can instead use the PYTHONPATH environment variable when starting FoFiX to allow Python to find them. For example:

export PYTHONPATH=~/pygame-1.9.1release/build/lib.linux-x86_64-2.6:~/pyaudio/build/lib.linux-x86_64-2.6
python FoFiX.py

About pygame 1.9.x

If your distribution has pygame 1.9.x in its repositories, then there you are.

If you're running Debian, you will find that there is no pygame 1.9.x package (not even in sid). Manually downloading and installing the appropriate package [from Ubuntu][ubu python-pygame] should do the trick. [ubu python-pygame]: http://packages.ubuntu.com/lucid/python-pygame

Those with other distributions can manually download and build the latest pygame release.

wget -c http://www.pygame.org/ftp/pygame-1.9.1release.tar.gz
tar zxvf pygame-1.9.1release.tar.gz
cd pygame-1.9.1release/
python setup.py build

It can be installed system-wide with (as root):

python setup.py install

About pyaudio

Debian and Ubuntu don't have it in their repositories, but a package is available here if you're using Python 2.6.

Other distributions that lack pyaudio can find the source for it elsewhere on that page.


Compiling the native modules

Some parts of FoFiX are written in C or C++. These must be compiled before you can start the game from source.

Make sure that you have a C compiler installed (see below if you don't have one), then open a command prompt, use the cd command to navigate to the src directory in the source tree, then type

python setup.py build_ext --inplace --force

You will have to do this every time you receive changes to a .c, .cpp, .h, .hpp, or .pyx file after an update. Otherwise you are in danger of weird crashes, and our first question will probably be whether or not you rebuilt the native modules.

(If setup.py complains about any programs or libraries being missing, check that you have installed all of the dependencies, and for Windows users, that the Win32 Dependency Pack is unpacked in the proper location.)

As for making sure you have a compiler, read the section for your operating system.

Windows

Install Microsoft Visual C++ Compiler for Python 2.7 by going here. (If you happen to have any version of MSVC 2008, that will work just fine too.)

Versions other than 2008 will not work. Native modules for Python programs must be compiled with the same version of Visual C++ that was used to compile Python, and the official Python 2.6 and 2.7 releases were built with Visual C++ 2008. (Don't worry if you have other versions of any Visual Studio components installed - they can peacefully coexist.)

Mac OS X

Install Xcode. Someone with a Mac will have to expand this section.

GNU/Linux

Install the appropriate package from your distribution's repository.

Under Debian and Ubuntu, you want build-essential.


Building the translations

This part is optional.

FoFiX's interface can appear in languages other than English. If you want to try other languages, you must have the GNU gettext tools available. (They are included in the Win32 Dependency Pack; under Debian-like systems, install the gettext package.) Then open a command prompt, navigate to the src directory in your source tree using the cd command, and type

python setup.py msgfmt

to build the translations. Many are incomplete or outdated; improvements would be greatly appreciated. (We will write a more detailed guide on translating soon.)

If you make or receive changes to a .po file for a translation you are using, be sure to do this step again to make the game use the modified version.


Starting the game

Open a command prompt and navigate to the src directory in your source tree using the cd command. Then type

python FoFiX.py

The game will start from source.

Alternatively, if you're running Windows, you can merely double-click src/scripts/RunFofFromSources.bat to run the game.


Making binaries

Follow the instructions for your operating system.

Unofficial binaries are completely unsupported and will warn the user accordingly when they are started.

Windows

If you installed py2exe, you can freeze the code into an EXE by double-clicking src/scripts/RebuildWin.bat.

Be aware that whether you are running from source or EXE has negligible impact on performance except while the game is just starting up, and even then there is practically no difference. This means that there really is no point in creating the EXE unless you are going to distribute FoFiX to others.

Mac OS X

The setup.py is py2app-aware. Someone with a Mac will have to expand this section.

GNU/Linux

We don't support GNU/Linux binaries anymore. Just run from source for now; we'll make the standard python setup.py install do the right thing sooner or later (certainly before 4.0 is released).

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