Added time as a uniform property for final shader#2793
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RealEdwardS wants to merge 0 commit intof3d-app:masterfrom
Closed
Added time as a uniform property for final shader#2793RealEdwardS wants to merge 0 commit intof3d-app:masterfrom
RealEdwardS wants to merge 0 commit intof3d-app:masterfrom
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mwestphal
reviewed
Jan 8, 2026
AoGao-Kedoka
reviewed
Jan 8, 2026
Member
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Nice straightforward implementation :) |
Member
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Need any help moving forward @RealEdwardS ? |
Author
yes I do, sorry for not being active; i'll post a follow up on discord in a few days, but i'm still going to work on it. |
Member
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@RealEdwardS please do not merge with master, instead rebase on master. |
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You are modifying versions.json, please update the docker timestamp as well, this will generate new docker images and caches needed for CI. |
Member
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Well, looks like it went wrong, do you need help with the rebase ? :) |
Member
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still wrong, let me know :) |
Member
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nope ^^ |
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Describe your changes
Added time elapsed from the app start as a uniform property for final shader application.
time is stored as a double, however, there doesn't seem to be a
SetUniformfunction for doubles (according to the docs - https://vtk.org/doc/nightly/html/classvtkUniforms.html), so I'm usingSetUniformf.Issue ticket number and link if any
#2257
Checklist for finalizing the PR
.github/workflows/versions.json, I have updateddocker_timestampContinuous integration
Please write a comment to run CI, eg:
\ci fast.See here for more info.