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@nelson137
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Follow-up to #1041.

Changes

  • Fix the rest of the sprite artifacts in ship_decorations

Things Worth Mentioning

  • Changed levels 3 & 8 to use YAML flow style so that I could find tiles by position (e.g. by searching for pos: [13, 10]:

    Before:

    tiles:
    - pos:
      - 1
      - 2
      idx: 3
      collision: Solid

    After:

    tiles:
    - { pos: [1, 2], idx: 3, collision: Solid }
  • Add script to get the layer names in any level files that use specific tile indexes of a tilemap:

    # Find all crow's nests (indexes 30-32) from ship_decorations
    $ ./scripts/find-atlas-tiles.sh ship_decorations.atlas.yaml '[30,31,32]'
    
    ./assets/map/levels/level_3.map.yaml
    - foreground
    
    ./assets/map/levels/level_8.map.yaml
    - foreground
    
    # This tells us levels 3 and 8 have crow's nests in their "foreground" layer
  • Fix git attributes for text files in assets/ & old_assets/ which shouldn't be treated as binary (yaml, txt, ftl)

@MaxCWhitehead
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Sorry fixing this up is so painful - need to get the level editor back in. Thanks!

@MaxCWhitehead MaxCWhitehead added this pull request to the merge queue Nov 22, 2024
Merged via the queue into fishfolk:main with commit 0f51b9f Nov 22, 2024
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2 participants