Fix TickInterpolator error when above interpolated property in scene tree #438
+5
−5
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Hi! First of all I'm liking the addon, thank you for making it :-)
I noticed that
TickInterpolator
processes its settings inside_enter_tree()
instead of_ready()
, which results in an error when you add properties from nodes that are belowTickInterpolator
in the scene tree.Example:


In this case I'm interpolating
%Head.global_transform
, which works but gives the below error at the beginning.Changing
_enter_tree
to_ready
seemed to work (correct me if there are any side effects to this), and it would have the benefit of making node order irrelevant.p.s. the same pattern is also used in
RollbackSynchronizer
, which could also have the same issue.