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Add blender to base image to enable seamless FBX import from .blend project files #181
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Hey @aallbrig, Thanks for your contribution. We have discussed making this change before and decided against it. Why? We need to make our images suitable for everyone. Adding 250 MB on top of the already large image size would not be preferable for teams that do not use blender. Now of course you could argue that most people use Blender, which is a fair point to make. However the same point applies for the other file formats that Unity Editor supports. Different teams would need different combinations of tools installed, and the amount of tools really isn't limited to file types. SonarQube and other quality tools come to mind. Solutions Therefor we've decided to offer the user 3 different options:
Conclusion Contributions are always welcomed - as long as they work for everyone. I hope the above solutions will help you move forward. |
Since this has only been discussed in a few issues (I rememeber some older discussions on gitlab) or discord, it could be useful to add a section in the documentation on how to precisely customize images for different file support. We had an idea of adding some overhead during the pipeline runs to inject (install) blender on each build,this is the plugin system from Webber's comment above. Until we have support for this (if we accept to go that way), I think including an easy to follow guide in the documentation could be helpful for many. Right now, all we have is this: It is helpful, but I think it can be improved. Just another idea on top of this, we could use the power of Example: A react component that generates a script from a form
result: a shell script that eases building and publishing customized docker images to docker hub. Now this should be discussed and accepted in an issue before it gets developed to avoid wasting precious developer time 🙏 |
Nice idea. Added it to game-ci/documentation#286 |
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The plugin part will be solved as part of game-ci/cli#10 |
I appreciate it!!! |
I solved this in my "virtual arcade bar" micro project. Here are the commits
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Great! Thank you very much for sharing your solution with the community. I'm curious, did this somehow end up solving your shader/lighting difference between local and CI? |
@webbertakken Unfortunately, no not yet. |
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