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Fix build profile name truncation on Windows (#745) #399

Fix build profile name truncation on Windows (#745)

Fix build profile name truncation on Windows (#745) #399

Triggered via push October 4, 2025 12:59
Status Failure
Total duration 23m 33s
Artifacts 6
Matrix: buildForAllPlatformsMacOS
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8 errors and 26 warnings
iOS on 2021.3.45f1
Unable to fall back to CPU lightmapper.
iOS on 2021.3.45f1
Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper.
StandaloneOSX on 2022.3.13f1
Build failed with exit code 101
StandaloneOSX on 2022.3.13f1
Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/3ecdv/qde7x2tvv97e.o failed with output:
StandaloneOSX on 2023.2.2f1
Build failed with exit code 101
StandaloneOSX on 2023.2.2f1
Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/3h96f/entkseyt5dkx.o failed with output:
StandaloneOSX on 2021.3.45f1
Unable to fall back to CPU lightmapper.
StandaloneOSX on 2021.3.45f1
Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper.
iOS on 2021.3.45f1
Unable to find player assembly: Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
iOS on 2021.3.45f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
iOS on 2021.3.45f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2021.3.45f1
Changes were made to the following files and folders:
iOS on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2023.2.2f1
Changes were made to the following files and folders:
iOS on 2022.3.13f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
iOS on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneOSX on 2022.3.13f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
StandaloneOSX on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneOSX on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneOSX on 2021.3.45f1
Unable to find player assembly: Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
StandaloneOSX on 2021.3.45f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
StandaloneOSX on 2021.3.45f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2021.3.45f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Failed to save: "/opt/homebrew/bin/gtar" failed with error: The process '/opt/homebrew/bin/gtar' failed with exit code 2
StandaloneOSX on 6000.0.36f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 6000.0.36f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 6000.0.36f1
Failed to save: "/opt/homebrew/bin/gtar" failed with error: The process '/opt/homebrew/bin/gtar' failed with exit code 2
StandaloneOSX on 6000.0.36f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 6000.0.36f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size Digest
Build StandaloneOSX on MacOS (2021.3.45f1) Expired
76.8 MB
sha256:769a67af5c0b58a794e6dae9a6e89b4ed2403b9d2f150df16fcb91f621a3265a
Build StandaloneOSX on MacOS (6000.0.36f1) Expired
118 MB
sha256:6959fa806b1ff2dc185c953bb270b759098729cda1ef44fbcbd197aa0bd96114
Build StandaloneOSX on MacOS (6000.0.36f1) With Build Profile Expired
118 MB
sha256:1911f3413438768cfd23f88414d9d1f516bd3186e8404ba7c5da00f37baeda9f
Build iOS on MacOS (2021.3.45f1) Expired
166 MB
sha256:301bc06ca6f6bfcf0a19576f4340df729384f259ff7637c1109193892807d549
Build iOS on MacOS (2022.3.13f1) Expired
174 MB
sha256:e15908ad106c9e3f5a969064cb6ea18551ce7f4804b37251562bb968fc498803
Build iOS on MacOS (2023.2.2f1) Expired
221 MB
sha256:632472560159deb4ce37d22e2f170c06410b1429e61ef3bbb3a3f52ceb837e63