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Fix build profile name truncation on Windows (#745) #400

Fix build profile name truncation on Windows (#745)

Fix build profile name truncation on Windows (#745) #400

Triggered via push October 4, 2025 19:00
Status Failure
Total duration 21m 19s
Artifacts 6
Matrix: buildForAllPlatformsMacOS
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7 errors and 26 warnings
StandaloneOSX on 2023.2.2f1
Build failed with exit code 1
StandaloneOSX on 2022.3.13f1
Build failed with exit code 101
StandaloneOSX on 2022.3.13f1
Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/3ecdv/qde7x2tvv97e.o failed with output:
StandaloneOSX on 2021.3.45f1
Unable to fall back to CPU lightmapper.
StandaloneOSX on 2021.3.45f1
Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper.
iOS on 2021.3.45f1
Unable to fall back to CPU lightmapper.
iOS on 2021.3.45f1
Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper.
iOS on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneOSX on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneOSX on 2022.3.13f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
StandaloneOSX on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2022.3.13f1
Changes were made to the following files and folders:
iOS on 2022.3.13f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
iOS on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Failed to save: "/opt/homebrew/bin/gtar" failed with error: The process '/opt/homebrew/bin/gtar' failed with exit code 2
StandaloneOSX on 6000.0.36f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 6000.0.36f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2021.3.45f1
Unable to find player assembly: Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
StandaloneOSX on 2021.3.45f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
StandaloneOSX on 2021.3.45f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2021.3.45f1
Changes were made to the following files and folders:
iOS on 2021.3.45f1
Unable to find player assembly: Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
iOS on 2021.3.45f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
iOS on 2021.3.45f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2021.3.45f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Failed to save: "/opt/homebrew/bin/gtar" failed with error: The process '/opt/homebrew/bin/gtar' failed with exit code 2
StandaloneOSX on 6000.0.36f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 6000.0.36f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size Digest
Build StandaloneOSX on MacOS (2021.3.45f1) Expired
76.8 MB
sha256:5950fcabec850c6fd56e5418f6c5107030030c92b57d4fd39c93a1ec9aae6ba5
Build StandaloneOSX on MacOS (6000.0.36f1) Expired
118 MB
sha256:92d9db291416ce6d2ab9760b788ab4cbda98e8737c310add5cbaa32c93624131
Build StandaloneOSX on MacOS (6000.0.36f1) With Build Profile Expired
118 MB
sha256:5cf82a36bc8b523754b42b9bb7299082e91ffcc00ebde851e64c88c64b22a5ee
Build iOS on MacOS (2021.3.45f1) Expired
166 MB
sha256:a0acd6277b2fe2e5df641a321f569ddaadbb35c158f406b8c75e3c7f1ef1495c
Build iOS on MacOS (2022.3.13f1) Expired
174 MB
sha256:acccaea4c7307a7cb7d7f4267631b0c70c85596f5e3aec479687d923fc2dd47e
Build iOS on MacOS (2023.2.2f1) Expired
221 MB
sha256:da87d8762700993238e97c21ce16609a165e03fa91e603516fc53f31f4922726