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fix: XLTS versions on MacOS are not supported (#751) #406

fix: XLTS versions on MacOS are not supported (#751)

fix: XLTS versions on MacOS are not supported (#751) #406

Triggered via push October 11, 2025 10:41
Status Failure
Total duration 27m 39s
Artifacts 5
Matrix: buildForAllPlatformsMacOS
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9 errors and 25 warnings
StandaloneOSX on 2023.2.2f1
Build failed with exit code 101
StandaloneOSX on 2023.2.2f1
Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/3h96f/entkseyt5dkx.o failed with output:
iOS on 2021.3.45f1
Unable to fall back to CPU lightmapper.
iOS on 2021.3.45f1
Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper.
iOS on 2022.3.13f1
Build failed with exit code 1
StandaloneOSX on 2021.3.45f1
Unable to fall back to CPU lightmapper.
StandaloneOSX on 2021.3.45f1
Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper.
StandaloneOSX on 2022.3.13f1
Build failed with exit code 101
StandaloneOSX on 2022.3.13f1
Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/3ecdv/qde7x2tvv97e.o failed with output:
StandaloneOSX on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2023.2.2f1
Changes were made to the following files and folders:
iOS on 2021.3.45f1
Unable to find player assembly: Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
iOS on 2021.3.45f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
iOS on 2021.3.45f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2021.3.45f1
Changes were made to the following files and folders:
iOS on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneOSX on 2021.3.45f1
Unable to find player assembly: Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
StandaloneOSX on 2021.3.45f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
StandaloneOSX on 2021.3.45f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2021.3.45f1
Changes were made to the following files and folders:
iOS on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Failed to save: "/opt/homebrew/bin/gtar" failed with error: The process '/opt/homebrew/bin/gtar' failed with exit code 2
StandaloneOSX on 6000.0.36f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 6000.0.36f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2022.3.13f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
StandaloneOSX on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Failed to save: "/opt/homebrew/bin/gtar" failed with error: The process '/opt/homebrew/bin/gtar' failed with exit code 2
StandaloneOSX on 6000.0.36f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 6000.0.36f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size Digest
Build StandaloneOSX on MacOS (2021.3.45f1)
76.8 MB
sha256:ff73a472d8abc7feff868b2fb9bf69ae29e960f1a50edd01e36d5a784a15f050
Build StandaloneOSX on MacOS (6000.0.36f1)
118 MB
sha256:c3356d2042666285a51a69f6ad07002a5894af3b1c52a7946ba9a3183c92ec2b
Build StandaloneOSX on MacOS (6000.0.36f1) With Build Profile
118 MB
sha256:c34226f9ab706f9550e7ec0b802a62fdcd2de57924c9b75d21fa3857fac13b20
Build iOS on MacOS (2021.3.45f1)
166 MB
sha256:febb25eb3745ab995d6b2aed00310e561ee4079b8482b4f711b2bb61d3f54ba5
Build iOS on MacOS (2023.2.2f1)
221 MB
sha256:803be65e52de94204f3ee5e6cd76470523982a0322c5bf5bc144aab423539a97