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fix: compile error on Unity 2021.2 or earlier (#753) #408

fix: compile error on Unity 2021.2 or earlier (#753)

fix: compile error on Unity 2021.2 or earlier (#753) #408

Triggered via push October 11, 2025 17:01
Status Failure
Total duration 25m 6s
Artifacts 6
Matrix: buildForAllPlatformsMacOS
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8 errors and 26 warnings
iOS on 2021.3.45f1
Unable to fall back to CPU lightmapper.
iOS on 2021.3.45f1
Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper.
StandaloneOSX on 2021.3.45f1
Unable to fall back to CPU lightmapper.
StandaloneOSX on 2021.3.45f1
Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper.
StandaloneOSX on 2023.2.2f1
Build failed with exit code 101
StandaloneOSX on 2023.2.2f1
Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/3h96f/entkseyt5dkx.o failed with output:
StandaloneOSX on 2022.3.13f1
Build failed with exit code 101
StandaloneOSX on 2022.3.13f1
Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/3ecdv/qde7x2tvv97e.o failed with output:
iOS on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2023.2.2f1
Changes were made to the following files and folders:
iOS on 2021.3.45f1
Unable to find player assembly: Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
iOS on 2021.3.45f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
iOS on 2021.3.45f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2021.3.45f1
Changes were made to the following files and folders:
iOS on 2022.3.13f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
iOS on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneOSX on 2021.3.45f1
Unable to find player assembly: Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
StandaloneOSX on 2021.3.45f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
StandaloneOSX on 2021.3.45f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2021.3.45f1
Changes were made to the following files and folders:
StandaloneOSX on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneOSX on 2022.3.13f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
StandaloneOSX on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Failed to save: "/opt/homebrew/bin/gtar" failed with error: The process '/opt/homebrew/bin/gtar' failed with exit code 2
StandaloneOSX on 6000.0.36f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 6000.0.36f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 6000.0.36f1
Failed to save: "/opt/homebrew/bin/gtar" failed with error: The process '/opt/homebrew/bin/gtar' failed with exit code 2
StandaloneOSX on 6000.0.36f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneOSX on 6000.0.36f1
Changes were made to the following files and folders:
StandaloneOSX on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size Digest
Build StandaloneOSX on MacOS (2021.3.45f1)
76.8 MB
sha256:737efd43136f688658f89d6de56bb637d860e85697645d649f0d1292de175d13
Build StandaloneOSX on MacOS (6000.0.36f1)
118 MB
sha256:f5095b3cefd63baa6f4f34b4eabe6ee8fdf96089f48722b64194f7ec0631814d
Build StandaloneOSX on MacOS (6000.0.36f1) With Build Profile
118 MB
sha256:8a5006294c02ae4864ef509a14e0c2e60308143f30b9bb1ae40e3b0608b90c5c
Build iOS on MacOS (2021.3.45f1)
166 MB
sha256:5a3f59bb1e915e63ac0c54d6f112543aea7a1cdf238fec90054189dcff5c44b9
Build iOS on MacOS (2022.3.13f1)
174 MB
sha256:cc32e844d62483b87fa42979b3f44dc9595b2da387a202d7ce9bbcacfb8eb434
Build iOS on MacOS (2023.2.2f1)
221 MB
sha256:01c5e1095682f1237bb357ea325daf9ad693ce191154d5ac22b25169d50844a8