Skip to content

game-ci/unity-license-activate

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

License Release npm npm-dt npm-dm

unity-license-activate

A tool to automate the manual activation of unity license using puppeteer

CI

This is a fork from MizoTake/unity-license-activate.

This tool is design to use with GameCI and personal license (free version) users. Personal license will expire after some times, then you most likely would have to repeast the step Activation - Personal License in order to keep the CI running. Thankfully, you can use this tool to constantly activate a new license from Unity's licensing system.

🔨 How to use?

You can use this tools with any CI/CD system as long as you have the Node environment set up! Here is an example for GitHub Actions.

jobs:
  acquire_ulf:
    name: Acquire .ulf file 🔑
    runs-on: ubuntu-latest
    steps:
      - name: Set up Node.js
        uses: actions/setup-node@v1
        with:
          node-version: '16'

      - name: Install node package, `unity-license-activate`
        run: npm install --global unity-license-activate

      - name: Activate the license
        run: unity-license-activate "${{ secrets.UNITY_EMAIL }}" "${{ secrets.UNITY_PASSWORD }}" "${{ needs.request_alf.outputs.alf }}"

      - name: Read ulf
        id: ulfRead
        uses: juliangruber/[email protected]
        with:
          path: ${{ env.ULF_FILE }}

      - name: Update secret UNITY_LICENSE
        uses: hmanzur/[email protected]
        with:
          name: 'UNITY_LICENSE'
          value: '${{ steps.ulfRead.outputs.content }}'
          token: ${{ secrets.ACCESS_TOKEN }}

See the full example here.

🔐 Two Factor Authentication (TFA)

Unity requires you to enter a 6 digit verification code when signing in. This project supports two types of verification code:

Authenticator App (TOTP)

Authenticator App is the preferred option when TFA is explicitly enabled on an account. To get past this, specify your original authenticator key and unity-license-activate will generate a TOTP automatically.

      - name: Activate the license
        run: unity-license-activate ... --authenticator-key "${{ secrets.UNITY_TOTP_KEY }}"

How to obtain authenticator key

  • Login to Unity account and activate new two factor authentication. Go to https://id.unity.com/en/settings/tfa/new and click Start setup
  • Select Authenticator App and click Next
  • Click Can't scan the barcode?. Find and save the authenticator key
  • Verify activation with Google Authenticator. You can also verify using a QR code

Email

Email is the default option when you have not enabled TFA on your account.

To get past this, you would have to install unity-verify-code in your workflow and follow the steps here to allow access to your email inbox (IMAP).

      - name: Install node package, `unity-verify-code`
        run: npm install --global unity-verify-code

If you have different password from Unity account and Email account, you would need to add --password flag to it.

      - name: Activate the license
        run: unity-license-activate ... --password "${{ secrets.EMAIL_PASSWORD }}"

㊙️ Secrets

You should have 3 ~ 4 GitHub secrets to correctly set up the entire workflow.

  • UNITY_EMAIL - Email address that you use to login to Unity
  • UNITY_PASSWORD - Password that you use to login to Unity
  • ACCESS_TOKEN - Use to update secret UNITY_LICENSE, see hmanzur/actions-set-secret#token
  • EMAIL_PASSWORD (optional) - Use to get pass Unity's Two Factor Authentication, UNITY_PASSWORD is used by default assuming your passwords are the same.
  • UNITY_TOTP_KEY (optional) - Use to pass Unity's Two Factor Authentication,

🩺 Error handling

For some reason, if this plugin does not work. Try configure your workflow file like this,

      - name: Activate the license
        run: unity-license-activate "${{ secrets.UNITY_EMAIL }}" "${{ secrets.UNITY_PASSWORD }}" "${{ needs.request_alf.outputs.alf }}"

      # Add the error handling step here!
      - name: 🩺 Upload error screenshot
        if: failure()
        uses: actions/upload-artifact@v1
        with:
          name: screenshot_error
          path: error.png

The program generates a error.png file if something went wrong. Then you can download and see what's the last step before the program is exited.

📇 Command Line Arguments

usage : unity-license-activate EMAIL [EMAIL ...] PASSWORD [PASSWORD ...] ALF [ALF ...]

Unity License Activate : Activate Unity license through CLI.

positional arguments:
  EMAIL          Username or Email you use to register for Unity account
  PASSWORD       Password to login Unity account
  ALF            Unity activation license file path

🔗 Links

⚜️ License

This repository is Apache 2.0 licensed.

This includes all contributions from the community.