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4 changes: 2 additions & 2 deletions pong-1/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down
4 changes: 2 additions & 2 deletions pong-10/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down
4 changes: 2 additions & 2 deletions pong-11/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down
4 changes: 2 additions & 2 deletions pong-12/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down
4 changes: 2 additions & 2 deletions pong-2/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down
4 changes: 2 additions & 2 deletions pong-3/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down
4 changes: 2 additions & 2 deletions pong-4/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down
4 changes: 2 additions & 2 deletions pong-5/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down
4 changes: 2 additions & 2 deletions pong-6/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down
4 changes: 2 additions & 2 deletions pong-7/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down
4 changes: 2 additions & 2 deletions pong-8/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down
4 changes: 2 additions & 2 deletions pong-9/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down
2 changes: 1 addition & 1 deletion pong-final/push.lua
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

local love11 = love.getVersion() == 11
local getDPI = love11 and love.window.getDPIScale or love.window.getPixelScale
local getDPI = love11 and love.window.getDPIScale or love.window.getDPIScale

local push = {

Expand Down
4 changes: 2 additions & 2 deletions pong-final/push_old.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = self._highdpi and love.window.getDPIScale() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand Down Expand Up @@ -218,7 +218,7 @@ function push:switchFullscreen(winw, winh)
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
local pixelScale = love.window.getDPIScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
self._RWIDTH = w
self._RHEIGHT = h
Expand Down