1.2.6
Bug fixes & Changes
- Added Archetype-Edges for faster single Add-Component operations.
- Increased performance for lookups and bulk operations due to better shift handling.
- Worlds are now recycled correctly and more efficiently due to plain array usage.
- CommandBuffer now invokes Events correctly.
New Features
- Added Entity-Events.
- Added dangerous utility methods for accessing some internals, this will be used in the serialization package.
- Better Component-Registration and methods, now also work for most structs.
Contributions
Thanks to @DrSmugleaf, @nathanrw , @mikhail-dcl , @clibequilibrium for several contributions! <3