Releases: geode-sdk/geode
Geode v4.4.0
This release came out much bigger than expected! Huge thanks to @RoootTheFox, @FireMario211 and the rest of the team involved on the iOS support. Note that iOS support is still experimental, expect a proper release soon.
v4.4.0
- Experimental support for iOS! (#1275, #1280, #1282, and a lot more other commits...)
- Use MDPopup for mod setting descriptions (#1286)
- Add a new filter that shows enabled mods before disabled ones on the install page (#1315)
- Save filters from
InstalledModListSourceto disk (#1315) - Fix a vanilla crash that could happen with large save files on Android (#1270)
- Fix a vanilla MacOS crash that could happen on game close (#1304, 7b877db, eb043db, 75c8efa, 8982011, 8bd735a)
- Fix a rare crash that could happen when searching for mods (eb874ad)
- Fix a small visual bug that happened when viewing mod problems (967b6ad)
- Fix some file access related crashes that could happen when loading mods (27ca8b6)
- Fix a small visual bug in
ModDeveloperList(#1303, #1319) - Fix link buttons not being disabled when needed in
ModPopup(#1303) - Print more useful information in Windows crashlogs when an access violation happens (c3d2b4e)
- Fix small issues with installer spanish translation (#1254)
- Optimize
ModsLayera lot (#1296, #1321, 427e0b0, eb874ad) - Remove Modtober tab (#1299)
- Add
geode::dirs::getResourcesDir()and{gd_resources_dir}setting variable (#1285) - Add
geode::globalListen()andEventListeneroperator= move (#1218) - Add base64 utils (#1307)
- Make
geode::utils::web::openLinkInBrowseropen the system webview on Android (#1295) - Add API to change log level per mod (#1305)
- Add safe area API for Android and iOS node placement (#1284)
- Add unicode conversion utils (#1310)
- Add missing
SimpleAxisLayoutgetters (#1314) - Add
format_asfor all SeedValue classes (#1316) - Add
LazySpriteclass, which handles image loading in a separate thread as much as possible (#1320) - Add
gd::pairfor non-Android platforms (#1322) - Add optional saving for
geode::utils::game::exitandgeode::utils::game::restart(061c335) - Add members for
CCParticleSystem(#1273) - Add
gnustlvector and map, alongside other dependencies (#1255) - Make
gd::pairconstructible fromstd::pair(b444247) - Fix some
geode::stliterator conversions (e64ab20) - Expose
BreakLineclass (#1309) - Correctly check image size in MacOS crashlogs (#1274)
- Fix a MacOS crash related to extra keys added by Geode (f7d44f3)
- Fix memory leaks in
CCImageusage (f38fe30) - Fix
CCSpritemembers (#1308) - Update minimum CMake version to
3.21(023274b) - Let our
libcurluse the native system CA, alongside our bundle (#1301) - Fix
gnustlset functions returning wrong type (ac1de8a) - Fix
SimpleAxisLayoutscaling not working properly in some cases (22f01bb) - Fix
SimpleAxisLayoutoffset gaps inBackToFrontdisrection (f4deccd) - Fix
TextAreanot handling scale properly on touches (#1313) - Fix undefined behaviour in path handling on file utils
- Rename
2.207to2.2070in the timestamp map (79ba633) - Update
TulipHookto 2.4.4
Contributors
@RoootTheFox @FireMario211 @hiimjasmine00 @Alphalaneous @Prevter @0x5abe
Geode v4.3.1
Geode v4.3.0
This release adds some features for devs, and fixes some bugs related to settings.
v4.3.0
- Event export macro (#1243)
- See the docs for more info
- Fix settings
enable-ifparsing (315bf46, 1542e29) - Add
SimpleAxisLayout(#1223)- A simpler and faster alternative to
AxisLayout. Some features may be missing
- A simpler and faster alternative to
- Add environment variable for forcing terminal colors (39b1bef)
- Fix crashlog PDB search paths (#1222)
- Add support for missing keys and mouse buttons (#1258)
- Add utils::string::trim* overloads for specific charset (0d4dcb3, 17faf36)
- Round number settings to 5 decimal places (c9dbc4b)
- Allow number inputs to be invalid while typing and active (6c6215b)
- Optimize m_fields access to perform no allocations (7548421)
- Allow
Task<void>, useful for coroutines (2bfff1a, 463ea22) - Add some coroutine utils (99cefab)
- Fix culling on ScrollLayer (b136e3b, b733c36)
- Fix
WeakRefbehavior with nullptr (9a8939f) - Remove handler from function if no hooks are active (dc14d4c)
- Fix some bugs in
geode::utils::rangesmethods (#1236, #1239) - Add patch for
CCGLProgram::compileShaderon remaining platforms (#1241) - Update the pugixml headers to be v1.15 compatible (#1247)
- Allow auto update across major versions if running in forward compat mode (4bb17a9)
- Re-add console log level to android (b1dc29a)
Geode v4.2.0
This release adds many new APIs and features for developers, as well as some smaller tweaks for the end user. Happy 2025!
v4.2.0
- Implement gd::set for android (#1197, #1207)
- Log levels for console and file logging (#1208)
- Now in the Geode settings you can set the minimum severity for logs
- Add GameEvent::Loaded, to avoid hooking Menulayer (c04bcaa)
- Check the header for more info
- Add setColor shorthands to RGBAProtocol (961c7c8)
- New dependency list syntax, also add per dependency settings (1161e18, 889fb0d, c1d3a53)
- The dependencies can then read these settings from their dependants
- Add auto log deletion after period of time (8f60c3c)
- Period length can be changed in settings
- Add
log::getCurrentLogPath()(4c9f990) - Load changelog and mod about page from latest version on the index, instead of local (1d716fc)
- Cascade color and opacity for BasedButtonSprite (17107a2)
- Add Event v2 classes, wrapper around current event system (728df4e)
- Serialize std::filesystem::path as UTF-8 for matjson (#1210)
- Improve MDPopup (56a8ced)
- Fix macOS file picker, add file ext filters (0b61b50, 241be1b, b8cff6d)
- Add UUIDs for old GD versions on macOS (#1213)
- Add CCFontSprite and CCSpriteExtra to cocos (#1194)
- Reorganize buttons in Geode layer on 4:3 aspect ratio screens (54c93c4)
- Patch CCGLProgram::compileShader to prevent closing the game on shader errors (0340f52)
- Make all cocos members public (#1214)
- Remove modtober animation (f1bf2b6)
- Only show "Recommended by X mod" text on recommended dependencies, not suggested (5f64d77)
- Fix SceneManager use-after-free (8707a1b)
- Icon for pending mod updates is now persistent (0969ec3)
- Cleanup stale files from old index version (4d6c173)
- Rename Loader to Geode in LoadingLayer text (203c819)
- Add
GEODE_BUNDLE_PDBoption in CMake to allow bundling PDB files with mods (#1134)
Geode v4.1.2
Geode v4.1.1
Quite a few bugfixes, more and more. That is why it took so long because we couldn't just you know release more than one update. What's that, consistency?
v4.1.1
- Check is mod is available for current version in ModPopup (fdf4348)
- Revert earlier commit that broke incompatibilities (ded70bb)
- Fix
fmt::joinon logs (22e4cbf, #979) - Allow any float or int type in
getSettingValue(d08e141) - Fix cocos headers (9dd7128, 6c039c6)
- Fix target Geode version comparison with tags (ec2e8d8)
- Fix "GD 0.000" from being displayed in mod listing (fb85530)
- Id overload for
openInfoPopupnow fetches the latest mod version (c6666a3, bda9444)
Geode v4.1.0
Version completa de Geode 4.1.0 tonite queen?? This release has lots of quality of life changes for the Result library, and lots of minor fixes and additions. Also Modtober winners are announced! Have fun!
v4.1.0
- Add Modtober winner announcement (0aa2449)
- Add
getHighestChildZcrash fix (24189b1) - Add Greek and German to Windows installer (bff6324, f7559ec)
- Add command line arg support for MacOS (6a62813)
- Add ID for ModItem badge container (d7177c1)
- Add
StubandReplacehook priorities (1f50390) - Allow passing pointers to
getChildByType,CCArrayExt,CCDictExt(b956596) - Make
CCEGLViewmembers public (0d607bf) - Fix links not appearing on non-installed mods (#1184)
- Fix trailing gap on
AxisLayoutwhen auto grow enabled (4b5d112) - Fix
nullnot being convertible tostd::optionalinJsonExpectedValue(15a1b34) - Update Result, matjson, TulipHook (12069db)
Geode v4.0.1 (re-release)
This release only serves as a phantom release for the Android launcher to pick instead of v3.9.3, which needs to be considered latest by the Windows updater at this moment. Please refer to the proper v4.0.1 release instead, as that is the actual commit this release is based on.
Geode v3.9.3
This release was originally also intended to contain a fix for the bug where mod dependencies download their versions for later versions of GD, but that was determined to be a server-side issue. Therefore this should truly be the farewell release to 2.206 - the updater is fixed for 2.207 users, and 2.206 users should have their major bugs resolved.
v3.9.3
Geode v4.0.1
v4.0.1
- Add cutoff constructor for CCRenderTexture (#1171)