Releases: geode-sdk/geode
Development Release
Geode development release for commit 8075f18. Since this is not a regular release, Geode will not install the resources automatically, so you should use the installer if you want them.
Geode v4.5.0
Mostly bugfix release, but has some pretty important fixes and other useful additions!
v4.5.0
- Multipart form support for Geode web utilities (#1345)
- Use system certificate store for web requests on Windows, should fix some SSL issues (665a000)
- Fix windows file dialogs needing alt tab in full screen (f1a2b1b)
- Improve iOS stack traces in crashlogs, show the memory address that caused the crash (230ad79)
- Shorten DLL paths in Windows crashlogs, for DLLs that are from GD or mods (f6a5fb3)
- Add a
geode::utils::string::pathToString
method, which safely handles UTF-16 conversions on Windows (95eed22, 138d071) - Fix base64 utilities not being exported and thus unusable by mods (dcd42df)
- Fix
geode::utils::game::exit
andrestart
not linking on all platforms except Windows (50c09b0) - Fix
Mod::getLaunchArgumentName
not actually existing (#1356) - Fix
openFolder
not working properly on MacOS (b1a8464) - Fix
LazySprite
callback sometimes being called multiple times (d273ce6) - Fix
LazySprite
sometimes invoking undefined behavior (6b5146a) - Fix
WeakRef
leaking memory if a strong reference outlives all weak references (9587ce3) - Add a way to cancel
LazySprite
loading (3a35321) - Unify destructor fix across all platforms, replace a global map with a stack, fix Windows leaking references (#1350, b0f38ad)
- Add some logs to web utilities and improve error messages (c2caafc)
- Make AxisScaling::grow shrink to initial size if needed (0c80db6, c3b4e3d)
- Make the name of the mod being uninstalled yellow (9a6346a)
- Fix static notification queue object causing crashes when closing the game (#1340)
- Fix compile issues with
gd::vector
on Android (#1351) - Use Clang 19 for windows builds (#1346)
- Additional CCRenderTexture members (#1352)
- Make property macros public (#1364)
Geode v4.4.0
This release came out much bigger than expected! Huge thanks to @RoootTheFox, @FireMario211 and the rest of the team involved on the iOS support. Note that iOS support is still experimental, expect a proper release soon.
v4.4.0
- Experimental support for iOS! (#1275, #1280, #1282, and a lot more other commits...)
- Use MDPopup for mod setting descriptions (#1286)
- Add a new filter that shows enabled mods before disabled ones on the install page (#1315)
- Save filters from
InstalledModListSource
to disk (#1315) - Fix a vanilla crash that could happen with large save files on Android (#1270)
- Fix a vanilla MacOS crash that could happen on game close (#1304, 7b877db, eb043db, 75c8efa, 8982011, 8bd735a)
- Fix a rare crash that could happen when searching for mods (eb874ad)
- Fix a small visual bug that happened when viewing mod problems (967b6ad)
- Fix some file access related crashes that could happen when loading mods (27ca8b6)
- Fix a small visual bug in
ModDeveloperList
(#1303, #1319) - Fix link buttons not being disabled when needed in
ModPopup
(#1303) - Print more useful information in Windows crashlogs when an access violation happens (c3d2b4e)
- Fix small issues with installer spanish translation (#1254)
- Optimize
ModsLayer
a lot (#1296, #1321, 427e0b0, eb874ad) - Remove Modtober tab (#1299)
- Add
geode::dirs::getResourcesDir()
and{gd_resources_dir}
setting variable (#1285) - Add
geode::globalListen()
andEventListener
operator= move (#1218) - Add base64 utils (#1307)
- Make
geode::utils::web::openLinkInBrowser
open the system webview on Android (#1295) - Add API to change log level per mod (#1305)
- Add safe area API for Android and iOS node placement (#1284)
- Add unicode conversion utils (#1310)
- Add missing
SimpleAxisLayout
getters (#1314) - Add
format_as
for all SeedValue classes (#1316) - Add
LazySprite
class, which handles image loading in a separate thread as much as possible (#1320) - Add
gd::pair
for non-Android platforms (#1322) - Add optional saving for
geode::utils::game::exit
andgeode::utils::game::restart
(061c335) - Add members for
CCParticleSystem
(#1273) - Add
gnustl
vector and map, alongside other dependencies (#1255) - Make
gd::pair
constructible fromstd::pair
(b444247) - Fix some
geode::stl
iterator conversions (e64ab20) - Expose
BreakLine
class (#1309) - Correctly check image size in MacOS crashlogs (#1274)
- Fix a MacOS crash related to extra keys added by Geode (f7d44f3)
- Fix memory leaks in
CCImage
usage (f38fe30) - Fix
CCSprite
members (#1308) - Update minimum CMake version to
3.21
(023274b) - Let our
libcurl
use the native system CA, alongside our bundle (#1301) - Fix
gnustl
set functions returning wrong type (ac1de8a) - Fix
SimpleAxisLayout
scaling not working properly in some cases (22f01bb) - Fix
SimpleAxisLayout
offset gaps inBackToFront
disrection (f4deccd) - Fix
TextArea
not handling scale properly on touches (#1313) - Fix undefined behaviour in path handling on file utils
- Rename
2.207
to2.2070
in the timestamp map (79ba633) - Update
TulipHook
to 2.4.4
Contributors
@RoootTheFox @FireMario211 @hiimjasmine00 @Alphalaneous @Prevter @0x5abe
Geode v4.3.1
Geode v4.3.0
This release adds some features for devs, and fixes some bugs related to settings.
v4.3.0
- Event export macro (#1243)
- See the docs for more info
- Fix settings
enable-if
parsing (315bf46, 1542e29) - Add
SimpleAxisLayout
(#1223)- A simpler and faster alternative to
AxisLayout
. Some features may be missing
- A simpler and faster alternative to
- Add environment variable for forcing terminal colors (39b1bef)
- Fix crashlog PDB search paths (#1222)
- Add support for missing keys and mouse buttons (#1258)
- Add utils::string::trim* overloads for specific charset (0d4dcb3, 17faf36)
- Round number settings to 5 decimal places (c9dbc4b)
- Allow number inputs to be invalid while typing and active (6c6215b)
- Optimize m_fields access to perform no allocations (7548421)
- Allow
Task<void>
, useful for coroutines (2bfff1a, 463ea22) - Add some coroutine utils (99cefab)
- Fix culling on ScrollLayer (b136e3b, b733c36)
- Fix
WeakRef
behavior with nullptr (9a8939f) - Remove handler from function if no hooks are active (dc14d4c)
- Fix some bugs in
geode::utils::ranges
methods (#1236, #1239) - Add patch for
CCGLProgram::compileShader
on remaining platforms (#1241) - Update the pugixml headers to be v1.15 compatible (#1247)
- Allow auto update across major versions if running in forward compat mode (4bb17a9)
- Re-add console log level to android (b1dc29a)
Geode v4.2.0
This release adds many new APIs and features for developers, as well as some smaller tweaks for the end user. Happy 2025!
v4.2.0
- Implement gd::set for android (#1197, #1207)
- Log levels for console and file logging (#1208)
- Now in the Geode settings you can set the minimum severity for logs
- Add GameEvent::Loaded, to avoid hooking Menulayer (c04bcaa)
- Check the header for more info
- Add setColor shorthands to RGBAProtocol (961c7c8)
- New dependency list syntax, also add per dependency settings (1161e18, 889fb0d, c1d3a53)
- The dependencies can then read these settings from their dependants
- Add auto log deletion after period of time (8f60c3c)
- Period length can be changed in settings
- Add
log::getCurrentLogPath()
(4c9f990) - Load changelog and mod about page from latest version on the index, instead of local (1d716fc)
- Cascade color and opacity for BasedButtonSprite (17107a2)
- Add Event v2 classes, wrapper around current event system (728df4e)
- Serialize std::filesystem::path as UTF-8 for matjson (#1210)
- Improve MDPopup (56a8ced)
- Fix macOS file picker, add file ext filters (0b61b50, 241be1b, b8cff6d)
- Add UUIDs for old GD versions on macOS (#1213)
- Add CCFontSprite and CCSpriteExtra to cocos (#1194)
- Reorganize buttons in Geode layer on 4:3 aspect ratio screens (54c93c4)
- Patch CCGLProgram::compileShader to prevent closing the game on shader errors (0340f52)
- Make all cocos members public (#1214)
- Remove modtober animation (f1bf2b6)
- Only show "Recommended by X mod" text on recommended dependencies, not suggested (5f64d77)
- Fix SceneManager use-after-free (8707a1b)
- Icon for pending mod updates is now persistent (0969ec3)
- Cleanup stale files from old index version (4d6c173)
- Rename Loader to Geode in LoadingLayer text (203c819)
- Add
GEODE_BUNDLE_PDB
option in CMake to allow bundling PDB files with mods (#1134)
Geode v4.1.2
Geode v4.1.1
Quite a few bugfixes, more and more. That is why it took so long because we couldn't just you know release more than one update. What's that, consistency?
v4.1.1
- Check is mod is available for current version in ModPopup (fdf4348)
- Revert earlier commit that broke incompatibilities (ded70bb)
- Fix
fmt::join
on logs (22e4cbf, #979) - Allow any float or int type in
getSettingValue
(d08e141) - Fix cocos headers (9dd7128, 6c039c6)
- Fix target Geode version comparison with tags (ec2e8d8)
- Fix "GD 0.000" from being displayed in mod listing (fb85530)
- Id overload for
openInfoPopup
now fetches the latest mod version (c6666a3, bda9444)
Geode v4.1.0
Version completa de Geode 4.1.0 tonite queen?? This release has lots of quality of life changes for the Result library, and lots of minor fixes and additions. Also Modtober winners are announced! Have fun!
v4.1.0
- Add Modtober winner announcement (0aa2449)
- Add
getHighestChildZ
crash fix (24189b1) - Add Greek and German to Windows installer (bff6324, f7559ec)
- Add command line arg support for MacOS (6a62813)
- Add ID for ModItem badge container (d7177c1)
- Add
Stub
andReplace
hook priorities (1f50390) - Allow passing pointers to
getChildByType
,CCArrayExt
,CCDictExt
(b956596) - Make
CCEGLView
members public (0d607bf) - Fix links not appearing on non-installed mods (#1184)
- Fix trailing gap on
AxisLayout
when auto grow enabled (4b5d112) - Fix
null
not being convertible tostd::optional
inJsonExpectedValue
(15a1b34) - Update Result, matjson, TulipHook (12069db)
Geode v4.0.1 (re-release)
This release only serves as a phantom release for the Android launcher to pick instead of v3.9.3, which needs to be considered latest by the Windows updater at this moment. Please refer to the proper v4.0.1 release instead, as that is the actual commit this release is based on.