libsignal_protocol_dart is a pure Dart/Flutter implementation of the Signal Protocol.
For more information on how the Signal Protocol works:
At install time, a signal client needs to generate its identity keys, registration id, and prekeys.
void install() {
var identityKeyPair = KeyHelper.generateIdentityKeyPair();
var registerationId = KeyHelper.generateRegistrationId(false);
var preKeys = KeyHelper.generatePreKeys(0, 110);
var signedPreKey = KeyHelper.generateSignedPreKey(identityKeyPair, 0);
var sessionStore = InMemorySessionStore();
var preKeyStore = InMemoryPreKeyStore();
var signedPreKeyStore = InMemorySignedPreKeyStore();
var identityStore =
InMemoryIdentityKeyStore(identityKeyPair, registerationId);
for (var p in preKeys) {
preKeyStore.storePreKey(p.id, p);
}
signedPreKeyStore.storeSignedPreKey(signedPreKey.id, signedPreKey);
}
A signal client needs to implement four interfaces: IdentityKeyStore, PreKeyStore, SignedPreKeyStore, and SessionStore. These will manage loading and storing of identity, prekeys, signed prekeys, and session state.
Once those are implemented, you can build a session in this way:
var remoteAddress = SignalProtocolAddress("remote", 1);
var sessionBuilder = SessionBuilder(sessionStore, preKeyStore,
signedPreKeyStore, identityStore, remoteAddress);
sessionBuilder.processPreKeyBundle(retrievedPreKey);
var sessionCipher = SessionCipher(sessionStore, preKeyStore,
signedPreKeyStore, identityStore, remoteAddress);
var ciphertext = sessionCipher.encrypt(utf8.encode("Hello Mixin"));
deliver(ciphertext);
If you wanna send message to a group, send a SenderKeyDistributionMessage to all members of the group.
var senderKeyName = SenderKeyName("", SignalProtocolAddress("sender", 1));
var senderKeyStore = InMemorySenderKeyStore();
var groupSession = GroupCipher(senderKeyStore, senderKeyName);
groupSession.encrypt(utf8.encode("Hello Mixin"));