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2 changes: 2 additions & 0 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
Expand Up @@ -273,4 +273,6 @@ jobs:
path: |
LICENSE
addons/lua-gdextension/**
addons/lua-gdextension/build/.gdignore
include-hidden-files: true

2 changes: 2 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -48,6 +48,8 @@
- `LuaScriptResourceFormatLoader::_load` now respects the cache mode, fixing "Another resource is loaded from path 'res://...' (possible cyclic resource inclusion)." errors
- Error messages from Lua code using the wrong stack index
- Crashes when passing Lua primitives to `typeof`, `Variant.is`, `Variant.get_type`, `Variant.booleanize`, `Variant.duplicate`, `Variant.get_type_name`, `Variant.hash`, `Variant.recursive_hash` and `Variant.hash_compare`
- The `addons/lua-gdextension/build/.gdignore` file was added to the distributed build.
This fixes import errors when opening the Godot editor with the LuaJIT build.


## [0.5.0](https://github.com/gilzoide/lua-gdextension/releases/tag/0.5.0)
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