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Clarifies project purpose, as discussed in #46.

@gilzoide gilzoide added the documentation Improvements or additions to documentation label Mar 30, 2025
@gilzoide gilzoide mentioned this pull request Mar 30, 2025
## Features
- Run Lua scripts, access Lua tables, functions and coroutines directly from GDScript, C# or any other scripting language in Godot
- Create as many Lua states as you need
- Create Godot scripts directly in Lua, making it possible to use Lua as an alternative to GDScript or C#

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You repeat yourself here, the same words can be found a couple of lines prior.

I suggest

Use Lua as scripting language to program your game or application

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You're right, thanks for the review! I was a little lazy there, gotta admit 😅

Use Lua as scripting language to program your game or application

I prefer using something like this in the first paragraph and let this slightly more technical paragraph here in the Features session, I'll push a commit and ask you to review again. Thanks again!

@ShalokShalom
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Most of those changes read very well, I made one comment about one of them.

Additionally, I suggest to use Grammarly (as browser extension) to check for grammatical issues (like a linter, that ensures consistency amongst the communication :))

@ShalokShalom
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Perfection 👌🏻

@gilzoide gilzoide merged commit 5b7762a into main May 15, 2025
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@gilzoide gilzoide deleted the docs/readme-rework branch May 15, 2025 10:16
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3 participants