π London, England, United Kingdom
π Hi there!
Iβm Dmitri Ginzburg β Pipeline TD, Lead Lighting TD, and Post-Production Supervisor with 15+ years in the animation and film industry. I combine deep production experience with programming skills in C++ and Python, and a solid math background applied to denoising algorithms, image processing, and pipeline development.
- Denoise Machine X β Open-source modular C++ framework for CGI denoising with GPU-accelerated (CUDA) filters, temporal/spatial pipelines, multi-layer EXR support, and ML CNN (U-Net) denoising in progress.
- Ginzburg Denoiser Software β Standalone + Nuke plug-in denoiser used in production (Fixies series and feature), removing render noise up to 7x faster while preserving fine details, cutting render costs by 30%.
- JAM Asset Manager β A scalable Maya plug-in for asset/shot management, integrated into post-production pipelines to streamline publishing and improve collaboration.
Programming: C++, Python, MEL
UI Development: Qt, PySide, PyQt
Pipeline/DCC: Maya, Houdini/Solaris, Katana, Nuke, Mari, 3ds Max, After Effects
Renderers: RenderMan, Arnold, Redshift, V-Ray, Mental Ray
Real-Time: Unreal Engine 5.2
Dev Practices: Git, GitHub Actions (CI/CD), GoogleTest
π§ Email: [email protected]
π LinkedIn
π¨ ArtStation
π» GitHub