This is a multiplayer poker game implemented in C++ using Boost.Asio for asynchronous communication. The game can be played using a Telnet client. The AI uses pre-simulated pre-flop simulations and online post-flop simulations to evaluate their probabilities of having a winning hand. They also use game context and opponents modeling to be able to learn when their opponents are bluffing.
- Boost
- make
- cmake
make gen-cmake
to produce the necessary cmakemake check
to compile and run unit tests