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NavKit v1.0.0

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@dbierek dbierek released this 13 May 17:59
· 1 commit to main since this release

First major release of NavKit!

image

Installation Instructions:

  1. Requires Blender 3 or 4 and ZHMModSDK.
  2. Once ZHMModSDK is installed, copy the included Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there.
  3. You will also need to install the latest Visual C++ Redistributable from https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-140. Make sure you get the X64 version.

Enhancements

  • Revamped AIRG generation algorithm
  • Update cmake files to work with Rider
  • Added and updated documentation
  • Add a new navp instance for airg generation
  • Add and update tests
  • Make more GridGenerator functions static
  • Add recast tile outline rendering
  • Add debug recast rendering

Fixes

  • Fix socket closing
  • Fix flood fill for areas starting with seed point in exclude box
  • Fix crash when extracting scene while pf boxes are being shown
  • Hardcode fix for Sapienza's include box
  • Fix coordinate conversions
  • Fix getting GridGenerator singleton by reference

Full Changelog: dbierek/NavKitFork@v0.10.1...v1.0.0