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# Recipe: Nix as development environment | ||
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**Disclaimer**: _Currently the following steps are tested and confirmed to work on Linux only._ | ||
**Disclaimer**: _Currently the following steps are tested and confirmed to work on NixOs only._ | ||
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[Nix](https://nixos.org/) is a package manager that employs a pure functional approach to dependency management. Nix packages are built and ran in isolated environments. It makes them more portable, but also harder to author. This tutorial will walk you through the process of setting up a package for Godot, GDNative and Rust with Nix. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why did you remove the introduction about NixOS? I don't think Flakes should be explained before NixOS itself. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. a little redundant since the relation is with flakes feature not nix package manager. But this doesnt change nothing after all There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We shouldn't remove this. |
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[Flakes](https://nixos.wiki/wiki/Flakes) Flakes is a feature of managing Nix packages to simplify usability and improve reproducibility of Nix installations. | ||
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This tutorial assumes that Nix is [installed](https://nixos.org/download.html#nix-quick-install) in your system. | ||
This tutorial assumes that you are on a [NixOs](https://nixos.wiki/wiki/Main_Page) system and have [Flakes](https://nixos.wiki/wiki/Flakes) enabled. | ||
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To begin with, we are going to create a new project using the [Hello, world!](../getting-started/hello-world.md) guide in Getting Started. Note that the full source code for the project is available at https://github.com/godot-rust/godot-rust/tree/master/examples/hello-world. Because we aren't using the default build system explained in [setup](../getting-started/setup.md), you should only be worried about the content of the project rather than the dependencies. | ||
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## Specifying dependencies | ||
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Now to the Nix part of the tutorial. In the root directory of the project (where `project.godot` is located), create a new file called `shell.nix`. Later on, this file will be evaluated by Nix to define the dependencies of your project. Below are the default content of `shell.nix` to run the sample project. We will also explain it in brief about the meaning each line of code. | ||
Now to the Nix part of the tutorial. In your project directory create a `flake.nix` file. Later on, this file will be used by Flakes to define the dependencies of your project. Below are the default content of `flake.nix` to run the sample project. We will also explain it in brief about the meaning each line of code. | ||
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```nix | ||
let | ||
# Get an up-to-date package for enabling OpenGL support in Nix | ||
nixgl = import (fetchTarball "https://github.com/guibou/nixGL/archive/master.tar.gz") {}; | ||
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# Pin the version of the nix package repository that has Godot 3.2.3 and compatible with godot-rust 0.9.3 | ||
# You might want to update the commit hash into the one that have your desired version of Godot | ||
# You could search for the commit hash of a particular package by using this website https://lazamar.co.uk/nix-versions | ||
pkgs = import (fetchTarball "https://github.com/nixos/nixpkgs/archive/5658fadedb748cb0bdbcb569a53bd6065a5704a9.tar.gz") {}; | ||
in | ||
# Configure the dependency of your shell | ||
# Add support for clang for bindgen in godot-rust | ||
pkgs.mkShell.override { stdenv = pkgs.clangStdenv; } { | ||
buildInputs = [ | ||
# Rust related dependencies | ||
pkgs.rustc | ||
pkgs.cargo | ||
pkgs.rustfmt | ||
pkgs.libclang | ||
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# Godot Engine Editor | ||
pkgs.godot | ||
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# The support for OpenGL in Nix | ||
nixgl.auto.nixGLDefault | ||
{ | ||
# A string to define some description to the flake | ||
description = "GdNative Rust Shell"; | ||
# Will push all updated references to the deps | ||
inputs = { | ||
# Get the last available version of all nix packages | ||
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable"; | ||
# Defines rust overlay so we can use it later on our shell | ||
rust-overlay.url = "github:oxalica/rust-overlay"; | ||
# Some utils for reproducibility | ||
flake-utils.url = "github:numtide/flake-utils"; | ||
}; | ||
outputs = { self, nixpkgs, rust-overlay, flake-utils, ... }: | ||
flake-utils.lib.eachDefaultSystem (system: | ||
#In flake-utils enabling reproducibility for the local system to be referenced | ||
let | ||
overlays = [ | ||
(import rust-overlay) | ||
]; | ||
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# Point bindgen to where the clang library would be | ||
LIBCLANG_PATH = "${pkgs.libclang.lib}/lib"; | ||
# Make clang aware of a few headers (stdbool.h, wchar.h) | ||
BINDGEN_EXTRA_CLANG_ARGS = with pkgs; '' | ||
-isystem ${llvmPackages.libclang.lib}/lib/clang/${lib.getVersion clang}/include | ||
-isystem ${llvmPackages.libclang.out}/lib/clang/${lib.getVersion clang}/include | ||
-isystem ${glibc.dev}/include | ||
''; | ||
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# For Rust language server and rust-analyzer | ||
RUST_SRC_PATH = "${pkgs.rust.packages.stable.rustPlatform.rustLibSrc}"; | ||
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# Alias the godot engine to use nixGL | ||
shellHook = '' | ||
alias godot="nixGL godot -e" | ||
''; | ||
} | ||
pkgs = import nixpkgs { | ||
inherit system overlays; | ||
}; | ||
in | ||
with pkgs; | ||
{ | ||
devShells.default = mkShell.override { stdenv = pkgs.clangStdenv; } { | ||
# Point bindgen to where the clang library would be | ||
LIBCLANG_PATH = "${pkgs.libclang.lib}/lib"; | ||
# Make clang aware of a few headers (stdbool.h, wchar.h) | ||
BINDGEN_EXTRA_CLANG_ARGS = with pkgs; '' | ||
-isystem ${llvmPackages.libclang.lib}/lib/clang/${lib.getVersion clang}/include | ||
-isystem ${llvmPackages.libclang.out}/lib/clang/${lib.getVersion clang}/include | ||
-isystem ${glibc.dev}/include | ||
'' | ||
# Setup all the packages that we will need to develop with gdnative. | ||
buildInputs = [ | ||
openssl | ||
pkg-config | ||
rust-bin.stable.latest.default | ||
godot3 | ||
]; | ||
}; | ||
} | ||
); | ||
} | ||
``` | ||
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If you get any errors about missing headers, you can use [`nix-locate`](https://github.com/bennofs/nix-index#usage) to search for them, e.g. `nix-locate 'include/wchar.h' | grep -v '^('` (the `grep -v` hides indirect packages), and then add the matching Nix package via the `BINDGEN_EXTRA_CLANG_ARGS` env var like above ([context](https://github.com/NixOS/nixpkgs/issues/52447#issuecomment-853429315)). | ||
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## Activating the Nix environment | ||
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One of the simplest way to activate the nix environment is to use the `nix-shell` command. This program is installed automatically as you install Nix Package Manager. | ||
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First, you need to open the root directory of your project. And then to activate your environment, run `nix-shell -v` into your terminal. The optional `-v` flag in the command will configure the command to be more verbose and display what kinds of things is getting installed. Because this is your first time using `nix-shell` on this particular project, it will take some time to download and install all the required dependencies. Subsequent run will be a lot faster after the installation. | ||
## Activating the Flake environment | ||
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To run the project, first you need to compile the `hello-world` Rust library using `cargo build`. After that, you can open the Godot Engine in your terminal using the command `godot`. As seen in `shell.nix`, this command is actually aliased to `nixGL godot -e` in which Godot will be opened using nixGL instead of opening it directly. After running the default scene, you should be able to see a single `hello, world.` printed in the Godot terminal. | ||
In the same directory that you made your flake.nix, you can use the comand ['nix develop'](https://nixos.wiki/wiki/Development_environment_with_nix-shell#nix-develop) to load our flake config and setup everything for your NixOs system. | ||
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