Fix exported variable type mismatch after script change #109405
+18
−0
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Fixes: #68015
clip.2.mp4
Definitely not the best. This does have support for both C# and GDScript exported variables. I've done testing and it works for custom classes too. Inside
PlaceHolderScriptInstance::update
we check if the value of the exported variable would be an object or not and then if the exported variable does have a value: we compare it with the new expected variables type and reset the value if not appropriate. There may still be some edge cases I haven't accounted for, but I wasn't able to find any during testing.I'm open for any constructive criticism or feedback. Thank you.