Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Now that Three.js supports WebGPU, and better yet,
WebGPURenderer
automatically falls back toWebGL2Renderer
on unsupported platforms, it's probably about time we started migrating. Amazingly, it sort of already works! Main problems I've noticed so far are with our custom shaders:custom blur shader for the generated environment. I think we can delete all this code and start using
getTextureLevel
instead, but that means we'll also have to transition fromscene.environment
to scene.environmentNode`.custom shadow shader. Just rewrite this in TSL - shouldn't be too complex.
We'll see how the rest goes... FYI @mrdoob.