Releases: googlevr/tilt-brush-toolkit
Releases · googlevr/tilt-brush-toolkit
Unity SDK: v23.0.1
Unity SDK: v22.0.0
Major changes (some of these are Tilt Brush features and not Tilt Brush Toolkit features):
- glb: Support for Tilt Brush v22 .glb export format, which is gltf 2.0. Tilt Brush v21's .glb1 used gltf 1.1, which is not widely supported by tools.
- glb: Support for timestamp information which Tilt Brush v22 now writes into .glb files. Timestamps are read into texcoord2 by default. A timestamp is a vec3: x and y are the earliest and latest timestamp in the stroke which contains that vertex, and z is the timestamp for that vertex.
- glb and fbx: Support for images and models from the Tilt Brush local media library; support for models from Poly.
Unity SDK: v21.0.1
Bug-fix release.
Unity SDK: v21.0.0
Major changes:
- Upgrade to Unity 2018.4
- Support for Tilt Brush v21 .glb1 export format. The glb export format can contain content that is imported from Poly.
Unity SDK: v20.0.2
Removes example code that no longer compiles.
Unity SDK: v16.0.0
Adds support for new brushes in Tilt Brush v16
Unity SDK: v14.0.1
Tilt Brush Toolkit v14.0.1 fixes these bugs:
- Shaders are now compatible with Android
Unity SDK: v14.0.0
Tilt Brush Toolkit to go with Tilt Brush 14.
v14 of the toolkit contains the materials you need to view Blocks objects in your export.
Unity SDK: v12.0.2
Tilt Brush Toolkit v12.0.2 fixes these bugs:
- b/64850742: Error "too many vertices" with particle meshes
- b/38321023: Hypercolor audio-reactivity
Unity SDK: v12.0.1
Tilt Brush Toolkit v12.0.1 fixes these bugs:
- b/64571071: 1/3 of particles were being ignored
- b/63010683: Unity mesh splitting sometimes breaks particles
- Snow falls 10x too quickly
- b/64461386: Fix brushes that have vector data in texcoord1
- Pinched Flat
- Pinched Marker
- Electricity
- Hyper Grid