Skip to content

Sync main to dev #1860

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 18 commits into from
Jul 17, 2025
Merged

Sync main to dev #1860

merged 18 commits into from
Jul 17, 2025

Conversation

nighca
Copy link
Collaborator

@nighca nighca commented Jul 17, 2025

No description provided.

nighca and others added 18 commits August 16, 2024 14:08
* dropdown with tooltip (#594)

* feat: UIDropdownWithTooltip

* fix: missing import for UILoading

* fix: logic

* lint: enable vue/no-undef-components (#595)

* lint: enable vue/no-undef-components

* add comments

* fix: delay on click to stop SoundPlayer (#596)

* smoother waveform (#589)

* smoothed waveform

* update comments

* do not reload audio on record end

* adjust waveform scale to match scratch

* add comments

* load audio after recording (#598)

* Product doc for animation support (#597)

* product doc for animation

* update doc for animation

* refactor: sound editor & recorder (#607)

* refactor: sound editor & recorder

* better animation & cache

* fix: export with gain

* fix: not emitting stop on end

* reset progress on stop

* cleanup & comments

* refactor:

* refactor:

* move to a seperate dir

* uninstall wavesurfer

* add comments

* Fix last-select issue when project switched (#612)

* fix last-select issue when project switched

* avoid effectScope

* Model `Animation` (#609)

* model animation

* prettier

* typo

* Costume pre-processing: split-sprite-sheet (#614)

* costume preprocessing

* details

* typo

* Remove right-click menu for backdrop (#616)

fix #606

* fix normalizeAssetName (#619)

* Save text files directly to the DB for performance (#617)

Updates #369

* update model animation (#620)

* component `AnimationSettings` (#621)

* component AnimationSettings

* use UIIcon instead of inline svg

* fix svg icon

* fix cancelled warning in console (#625)

* fix(spx-gui): save to cloud after sharing project and remove login requirement for making signed web URLs (#631)

Fixes #627

* refactor(spx-gui): remove "codeFile" concept and optimize project saving (#630)

- Removed the "codeFile" concept from sprite and stage models introduced
  in #508. Since #617, lazy-loading for plain text files is no longer
  needed.
- Avoided redundant `parseProjectData` in `@/models/common/cloud.save`.

Fixes #369

* Animation Editor UI (#626)

* feat: modal

* feat:

* modals

* remove checkerboard files

* feat: sound playing

* image preload

* refactor

* hide onTouched (#632)

* Update code-editor for animation (#629)

* update code-editor for animation

* update costume tools

* fix costume add

* Preload frames & audio / removal modal (#633)

* feat: remove costume & preload frames

* fix: use ref for muted

* animation details (#634)

* Update docs (#636)

* update docs

* add screenshot

* Use center point as sprite pivot (#615)

* use center point as sprite pivot

* upgrade spx

* refactor preload / modify translation (#635)

* refactor preload / modify translation

* do not update on zero duration

* refactor: disposer

* refactor: use single watch hook

* fix: start timing / remove deep watch

* disposer -> disposable

* fix: use old sound on switch

* `RotationStyle` support (#639)

* Debug animation sound on project load (#640)

* add preview for `GroupCostumesModal` (#646)

* Product doc for Widget (#644)

* add en docs

* doc for widget

* Support remove-background (#650)

* support remove-background

* debug details

* api for aigc

* details

* add comment for TODO

* exclude image url targeting private network

* optimize details

* spx-gui: implement automatic project save to cloud (#649)

- Added functionality to automatically save projects to the cloud.
- Implemented retry mechanism for failed save attempts with `5s`
  intervals.
- Ensured debounce handling for save operations with a `1.5s` delay to
  prevent frequent saves.
- Monitored changes in exported game files to trigger auto-save.
- Saved to local cache if auto-save to cloud fails to prevent data loss.
- Cleared local cache after successful cloud save.
- Switched between saving to cloud and local cache based on
  connectivity.
  - Save to cloud when online.
  - Save to local cache when offline.
- Replaced the `Save` button in the `TopNav` with an auto-save status
  icon.
- Prevented the user from leaving the current project (navigating away,
  refreshing, or closing the page) when there are unsynced changes.

Fixes #541

* Uniform item style (#641)

* refactor: editor items

* undo changes for library AssetItem

* refactor: library item

* fix type error

* update project item design

* refactor: use UIBlockItem

* fix: ScratchItemContainer

* refactor: UISpriteItem

* sound & backdrop

* remove editor item

* refactor:

* refactor & update design

* update slot name

* refactor: small editor sound/sprite

* style cleanup

* refactors

* uiBlockItem default color to primary

* move components to a folder

* use visible instead of v-if

* img loading mask

* remove noLoadingMask option

* Migrate to ghcr.io (#654)

* dockerfile: utilize pre-built images for Go+ and Nginx (#660)

- Replaced manual installation with pre-built images for Go+ and Nginx.
- Modified CMD to enable log output.

* dockerfile: fix nginx.conf copy path (#661)

* spx-gui: avoid calling `next` within `router.beforeEach` (#664)

See https://github.com/vuejs/rfcs/blob/master/active-rfcs/0037-router-return-guards.md#motivation

* spx-gui: remove unnecessary `defineProps` and `defineEmits` imports (#666)

* adapt animation for spx API change (#647)

* pr-preview: use mirrors for Go and Node modules downloads during `docker build` (#667)

- Updated `Dockerfile`:
  - Introduced `ARG`s for base images and custom mirror configs.
  - Modified the `CMD` instruction to use `exec` for proper signal
    handling.
- Updated `scripts/pr-preview.sh`:
  - Refined `docker build` command to utilize the newly introduced
    `ARG`s.

* spx-gui: implement batched object URL processing and optimize lazy loading (#668)

- Extended `util.makeObjectUrls` with batching to queue and merge object
  URL requests.
- Updated `cloud.universalUrlToWebUrl` to use batched processing.
- Refactored `cloud.getFiles` and file creation process to support lazy
  URL resolution, addressing potential URL expiry issues.

Fixes #653

* spx-gui: delay input URL processing in RemoveBackground component (#669)

* fix required prop warnings (#673)

* feat: add build script to support windows (#675)

* spx-gui: prevent event propagation on UICornerIcon click (#674)

* Fix animation sound loss during undo/redo (#718)

* fix warning

* fix animation sound during export & load

* keep order of sprites & sounds (#720)

* configurable AIGC feature (#726)

* Self-host monaco instead of `cdn.jsdelivr.net` (#729)

* spx-gui: upload files when adding resource (#732)

- Added loading message type for global loading-feedback.
- Integrated file upload process into `PreprocessModal`'s confirmation
  for files requiring preprocessing.
- Implemented loading message display for file uploads without
  preprocessing.
- Ensured resource addition only completes after successful file upload.
- Fixed filename change issue in `PreprocessModal` caused by
  `RemoveBackground` application.

Fixes #638

* feat: custom sprite transformer (#723)

* konva flip demo

* feat: sprite transformer

* update button color

* small refactors

* update vue-konva

* ui changes & flip in Transformer

* fix type error

* cursor behavior

* fix cursor when not dragging

* fix update on spriteRotationStyleChange

* move & refactor

* update cursor style

* not allowed cursor

* fix: centeredScaling

* add comment for flip button

* spx-gui: auto save unsaved changes on route change (#737)

We block route changes when there are unsaved changes using
`UIConfirmDialog`. For better UX, an automatic save is triggered when
the dialog is mounted, reducing the need for users to manually click the
`Save` button. If the save failes, users can simply retry by clicking
`Save`.

Fixes #665

* spx-gui(UIDropdown): fix `NPopover.setShow` not triggering `on-update:show` (#738)

* update favicon (#747)

* Automatically select the first animation on sprite switch (#749)

* Automatically select the first animation on sprite switch

* fix: not auto select on delete

* update casdoor config (#762)

* update casdoor config

* update backend env

* Widget Monitor (#676)

* widget monitor

* placeholder for empty widget list

* fix detail

* debug with spx

---------

Co-authored-by: ComfyFluffy <[email protected]>
Co-authored-by: Aofei Sheng <[email protected]>
Co-authored-by: molinla <[email protected]>
Release v1.6.0 Intelligent Code Editor
Upgrade spx & support `onSwipe`
Copy link

qiniu-prow bot commented Jul 17, 2025

Skipping CI for Draft Pull Request.
If you want CI signal for your change, please convert it to an actual PR.
You can still manually trigger a test run with /test all

@nighca nighca marked this pull request as ready for review July 17, 2025 09:27
@Copilot Copilot AI review requested due to automatic review settings July 17, 2025 09:27
Copy link
Contributor

@Copilot Copilot AI left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Pull Request Overview

Sync main branch changes into dev, updating dependencies and adding new swipe event support.

  • Bumped SPX and Go module versions to latest beta and patch releases
  • Added Game.onSwipe and Sprite.onSwipe definitions in the SPX code editor
  • Registered onSwipe in the API reference list and updated install scripts/env variables

Reviewed Changes

Copilot reviewed 5 out of 6 changed files in this pull request and generated no comments.

Show a summary per file
File Description
tools/spxls/go.mod Updated module version requirements to the latest releases
spx-gui/src/components/editor/code-editor/document-base/spx/index.ts Added definitions for Game.onSwipe and Sprite.onSwipe
spx-gui/src/components/editor/code-editor/code-editor.ts Registered onSwipe#0 in apiReferenceItems
spx-gui/install-spx.sh Bumped SPX_VERSION to 2.0.0-beta5
spx-gui/.env Updated VITE_SPX_VERSION to 2.0.0-beta5
Comments suppressed due to low confidence (3)

spx-gui/src/components/editor/code-editor/document-base/spx/index.ts:1936

  • [nitpick] The overview string contains an unnecessary comma and is a bit unclear. Consider changing it to onSwipe direction => {} or a more descriptive message like Listen for swipe in a specified direction.
  overview: 'onSwipe direction, => {}',

spx-gui/src/components/editor/code-editor/document-base/spx/index.ts:1926

  • New swipe event handlers are introduced but there are no corresponding tests. Consider adding unit tests to verify the onSwipe listener behavior.
export const gameOnSwipe0: DefinitionDocumentationItem = {

spx-gui/src/components/editor/code-editor/document-base/spx/index.ts:1934

  • The insertSnippet has an extra comma after the parameter placeholder, which will produce invalid code. It should be onSwipe ${1:Left} => {\n\t$0\n} without the comma.
  insertSnippet: 'onSwipe ${1:Left}, => {\n\t$0\n}',

@qiniu-ci
Copy link

This PR has been deployed to the preview environment. You can explore it using the preview URL.

Warning

Please note that deployments in the preview environment are temporary and will be automatically cleaned up after a certain period. Make sure to explore it before it is removed. For any questions, contact the Go+ Builder team.

@nighca nighca merged commit 42db18e into dev Jul 17, 2025
11 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants