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support modrinth #768
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Yes i want this to I was just about to ask for this |
how is this? |
I was working on that but the api were not stable yet, so i'm gonna wait
before finishing it
Il mer 10 mar 2021, 02:25 machinesmith42 <[email protected]> ha
scritto:
… how is this?
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Status? |
to my knowledge, nothing has happened since. |
Soooo.... what's up? |
We decided to not add support for modrinth since it goes against the principles that our open-source community has (me not included). Unless they remove ads from their website apparently we won't add support for it. |
The GDLauncher website has ads: Given that GDLauncher did not previously have a problem the web site for an open source project having ads, what changed if I may ask? Additionally, GDLauncher currently uses the closed source CurseForge HTTP API to download mods. From what I can tell, both Modrinth code and the code of Ethical Ads (the ad network used by Modrinth) are open source. Supporting Modrinth would only increase the adoption of open source.
I must admit I'm finding it a bit challenging to understand how this resolves the perceived problem of Modrinth not being open source enough by having ads. I would personally much prefer to continue using an open source launcher, preferably with Modrinth support. |
The bisecthosting logo is not advertising but it’s a partnership which is different. |
Alright. I won't be working on adding support for modrith, nonetheless, if someone actually wants to create a PR to add support for it I'll be reviewing it. To be fair, if this project needs to be community-driven, this decision should be too. |
Damn, that's a whacky community |
They have API documentation: https://github.com/modrinth/labrinth/wiki/API-Documentation |
Just for completeness, I will be reposting here something I wrote on GDLauncher's discord around 3 months ago (I forgot about it for a while).
I have nothing against modrinth and someone from the GDL team will be adding support for it. |
Don't want to say much but modrinth support will be very handy when the curseforge API sucks |
Why, what's happening to it? |
Half of mods aren't able to be downloaded by 3rd party launchers, the API is down every other hour, and it's generally terrible. |
I'm sorry, the whole thread doesn't make it specially clear what is the current situation of this issue, specially given it's quite old. @Eskaan Would you be willing to accept a PR that adds suport for Modrinth? |
Yes absolutely. If you are interested in helping us with that, please reach out on our discord to me or @Ladvace, he's the one who will work on this, I'm sure he could use some help. |
How far has progress on Modrinth support gone? |
All we have is the Modrinth Modpack pr I think. |
Status...? Iris has just been removed from CurseForge... now would be THE time to get on with this. |
Any updates?? |
This is an open source project, so the general directive for this is DIY. I (sadly) currently don’t have time for this, but I am happy to review any finished pr. You might want to continue on #1322 if you want to work on it. |
@Eskaan So you are accepting contributions? I'm asking for clarification because I made the same question in this issue about a year ago, some of you pointed me to Ladvace on Discord but when I reached out to him I didn't get much more than "we're working on it". |
This edition of GDLauncher is currently discontinued by our dev team and will soon be replaced by the rewrite of GDL. If you're instead interested in contributing to this old codebase you're free to do so as well |
Yeah, as he said. I am the only dev currently (working on/)maintaining this, but I don't have much time to develop stuff myself. I am always happy to make a review and I do have the rights to merge and make a new release. |
this divide unforntunaly is going to possibly grow more; I dont know much but from what little I know Curseforge did something that pissed off some people |
As of now is modrinth support planned/in-development for the rewrite? I don't mean to pester on it but as others have mentioned more and more mods are starting to switch to modrinth. I myself have been building out a new pack over the past few days and, whereas in the past modrinth being missing was a bit of an annoyance, I've actually found several mods that just aren't on curseforge at all . It seems like the switch is happening mostly for fabric mods, but a good few forge ones are starting to as well, and Modrinth being missing is starting to cause pretty large problems as more and more mods begin to migrate. If you don't know I get it, but it's a pretty big feature that has been requested for a while now and it's abscence is starting to rear its head more and more as time goes on, so it seems like something that should be getting at least some love in a rewrite. (although if a rewrite is already in progress it would make sense to not work on ading it to GDLauncher as-is since that's a lot of work for code that's going to most likely become obsolete quite soon, but in the rewrite itself it seems like it should probably take some focus.) |
Modrinth is definitely getting supported in the rewrite, it's currently planned for phase2, which will happen over the next couple of months. We are currently starting an internal initial test for an MVP version of the launcher, once all the basics are ready we will open a public alpha and start working on adding modrinth support |
This is even more true with Sodium not being on CurseForge anymore. |
Even more may move now with the recent attacks on curseforge and buckkt It's most likely has create a lot of distrust with curse/overwolf management, and bringing their security into question |
I step in and say that this most likely won't be the case. Also, security can be as safe as possible and still let through malware. How else do you explain Anti-Viruses requiring constant database updates? |
I think we shouldn't let perfection be the enemy of progress in this case. |
True. Many mods moved from CF to Modrinth. E.x. Fabric mod menu cf page says that it is outdated and gives new link to modrinth. |
if support does get added, how would GDlauncher handle mods present on both platforms? Many mods have a version on curseforge that is either unsupported or less supported, and a version on modrinth that gets more frequent updates (or updates at all) along with some mods that just keep a mirror on both sites. For those mods it would be pretty annoying if there are just two distinct entries when you search, so I'm curious if there is a plan on how to address that. |
I don't think it's a problem. Common practice is to have single repository with sources and configured piplines to build and push artifacts to all desired platforms. And semver is defacto standard of versioning. As result most mods will have identical artifacts names on both platforms. |
Hello. Please check the new launcher version.
…On Tue, 7 May 2024, 15:28 Maxim Liven, ***@***.***> wrote:
how would GDlauncher handle mods present on both platforms?
I don't think it's a problem. Common practice is to have single repository
with sources and configured piplines to build and push artifacts to all
desired platforms. And semver is defacto standard for versioning. As result
most mods will have identical artifacts names on both platforms.
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Is your feature request related to a problem? Please describe.
As far as I know, there is currently no launcher which can automatically download mods from modrinth
Describe the solution you'd like
allow to download modrinth mods alongside curseforge mods
Describe alternatives you've considered
I can't think of one
Additional context
I would add a drop down menu to select a modplatform to search mods from, like shown in the screenshot
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