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Bump vello from 0.4.1 to 0.5.0 #855

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@dependabot dependabot bot commented on behalf of github May 19, 2025

Bumps vello from 0.4.1 to 0.5.0.

Release notes

Sourced from vello's releases.

v0.5.0

Crates.io | Docs

This release has an [MSRV] of 1.85.

Added

 RendererOptions { 
     // ...
+    ..Default::default()
 }

Removed

  • Breaking: Renderer::render_to_surface has been removed. (#803 by @​DJMcNab)
    This API was not fit for purpose, as it assumed that you would only ever use a single window. The new recommended way to use Vello to render to a surface is to use Renderer::render_to_texture to render to an intermediate texture, then blit from that to the surface yourself. We suggest using the TextureBlitter utility from wgpu. For users of the util module, it has been updated to create a suitable blit pipeline and intermediate texture for each surface.
+let target_view = /* cached: device.create_texture(/* size of surface*/).create_view(...) */;
- device.render_to_surface(..., &surface_texture, ...);
+ device.render_to_texture(..., &target_view, ...);
+let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
+    label: Some("Surface Blit"),
+});
+blitter.copy(
+    &device,
+    &mut encoder,
+    &target_view,
+    &surface_texture.create_view(&wgpu::TextureViewDescriptor::default()),
+);
+queue.submit([encoder.finish()]);

Changed

  • Breaking: wgpu has been updated to wgpu 24. (#791 by @​songhuaixu) This has been chosen to match the version used by Bevy 0.16. (Note that we do not guarantee that our latest release will always match Bevy's wgpu version)
  • Breaking: override_image has been updated to remove its use of Arc, as wgpu::Textures are now internally reference counted. (#802 by @​DJMcNab)

This release also coincides with the release of v0.5.0 of Vello Shaders:

... (truncated)

Changelog

Sourced from vello's changelog.

[0.5.0][] - 2025-05-08

This release has an [MSRV][] of 1.85.

Added

 RendererOptions { 
     // ...
+    ..Default::default()
 }

Removed

  • Breaking: Renderer::render_to_surface has been removed. (#803[] by [@​DJMcNab][])
    This API was not fit for purpose, as it assumed that you would only ever use a single window. The new recommended way to use Vello to render to a surface is to use Renderer::render_to_texture to render to an intermediate texture, then blit from that to the surface yourself. We suggest using the TextureBlitter utility from wgpu. For users of the util module, it has been updated to create a suitable blit pipeline and intermediate texture for each surface.
+let target_view = /* cached: device.create_texture(/* size of surface*/).create_view(...) */;
- device.render_to_surface(..., &surface_texture, ...);
+ device.render_to_texture(..., &target_view, ...);
+let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
+    label: Some("Surface Blit"),
+});
+blitter.copy(
+    &device,
+    &mut encoder,
+    &target_view,
+    &surface_texture.create_view(&wgpu::TextureViewDescriptor::default()),
+);
+queue.submit([encoder.finish()]);

Changed

  • Breaking: wgpu has been updated to wgpu 24. (#791[] by [@​songhuaixu][]) This has been chosen to match the version used by Bevy 0.16. (Note that we do not guarantee that our latest release will always match Bevy's wgpu version)
  • Breaking: override_image has been updated to remove its use of Arc, as wgpu::Textures are now internally reference counted. (#802[] by [@​DJMcNab][])
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@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label May 19, 2025
Bumps [vello](https://github.com/linebender/vello) from 0.4.1 to 0.5.0.
- [Release notes](https://github.com/linebender/vello/releases)
- [Changelog](https://github.com/linebender/vello/blob/main/CHANGELOG.md)
- [Commits](linebender/vello@v0.4.1...v0.5.0)

---
updated-dependencies:
- dependency-name: vello
  dependency-version: 0.5.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot added rust Pull requests that update rust code dependencies Pull requests that update a dependency file labels May 19, 2025
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