Real-time Mandelbrot Fractal renderer using OpenGL 4.1 and double-precision GLSL.
You need to install cmake, a C++ compiler, GLEW, GLFW3 and OpenGL libraries.
mkdir -p build && cd build
cmake ..
make
Then you need to copy shader.glsl to the executable.
copy ../shader.glsl .
./Mandelbrot
- WASD: control camera position
- -: increase iterations
- =: decrease iterations
- Mouse wheel: control zoom