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Releases: gta-chaos-mod/ChaosModV

2.2

20 Aug 18:20
7616393

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Enhanced support!

Changes

  • Added ChaosMod Installer
  • Added 2 effects
  • Multiple effect fixes and improvements
  • Fixes for recent Legacy builds
  • Added (almost) full support for Enhanced
    • The only thing not yet ported is shader effects
  • (Beta) 3D Sound support, options for the sounds to follow spawned entities
  • Added Crossing Challenge component. It allows to set a starting and an ending point; then, once active, it respawns player at the start on death and shows a congratulatory message when reaching the end
  • ConfigApp:
    • Split Misc tab into subtabs & rename to Settings
    • Workshop: Made an option to open text and sound files for preview
    • Workshop: Improved search
    • Sound files now show effect names instead of IDs
  • Replaced .ini configs with .json configs
  • Changed effect weighting logic to be exponential
  • Lua Scripts: Multiple fixes
  • Major internal code cleanup

Contributors

@pongo1231 @Regynate @holysnipz @MoneyWasted

Full Changelog: 2.1.2...2.2

2.1.3

28 Feb 16:38

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Forgot to publish this for whatever reason

Full Changelog: 2.1.2...2.1.3

2.1.2

12 Feb 21:47

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Full Changelog: 2.1.1...2.1.2

2.1.1

07 Feb 20:23

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Full Changelog: 2.1...2.1.1

2.1

07 Feb 00:30

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2.1

What's Changed

New Contributors

Full Changelog: 2.0...2.1

2.0.1

22 Sep 18:09

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Full Changelog: 2.0...2.0.1

2.0

21 Sep 01:28

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2.0

Full Changelog: 1.11.6...2.0

2.0b6

09 Sep 21:54

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2.0b6 Pre-release
Pre-release

Changes

  • Added search bar to effects tab in config utility
  • Added /v alias command for discord voting
  • Workshop search now includes descriptions and authors as well
  • Permanent effects are now highlighted in the config utility
  • Allowed force disabling "Exclude from voting" and "Shortcut" options for custom effects

Fixes

  • Fixed regression causing custom effect shortcut keycodes to not register
  • Fixed duplicate tabs when resetting config in config utility
  • Fixed "Lag" effect killing vehicle momentum after teleport
  • Fixed "Ramp Jam" allowing you to spawn ramps on foot after entering and exiting a vehicle
  • Fixed "Deep Fried" persisting after effect has stopped
  • Fixed meta timer effects breaking distance-based effect dispatch timer
  • Fixed "Black Hole" causing crashes on certain setups
  • Fixed "Bouncy Radar" bounce speed being affected by FPS

Full Changelog: 2.0b5...2.0b6

2.0b5

27 Aug 19:27

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2.0b5 Pre-release
Pre-release

Changes

  • Fixed mod breaking apart without existing effects.ini file
  • Fixed voting not working with an empty permitted username whitelist
  • Significally reduced stuttering when some effects are activated the first time (due to game memory scanning)
  • Fixed online vehicles despawn bypass not working if another save has been loaded
  • Exposed "TeleportPlayer" to Lua runtime
  • Fixed some options potentially not saving (caused by config files carried over from older versions)
  • Fixed "Combo Time" meta effect not applying to distance-based effect dispatch

(Note: Preview builds will primarily be focused on bug fixes leading up to the final v2.0 release)

Full Changelog: 2.0b4...2.0b5

2.0b4

22 Aug 17:53

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2.0b4 Pre-release
Pre-release

Changes

  • Fixed invalid mod behaviour if no config has been generated through the config utility
  • Fixed invalid default effect weight multiplier causing the same effects to be chosen repeatedly
  • Initial mod startup time has been improved by running hooks in separate thread
  • Removed leftover logs from custom workshop effect settings
  • "*x Movement Speed" effects now have consistent naming between mod and config utility

Full Changelog: 2.0b3...2.0b4