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MocapMapRenamer

A simple Python-based tool for Autodesk Maya to batch rename mocap skeleton joints from one bone naming system to another.
Ideal for converting naming conventions (e.g., from AdvancedSkeleton to Plask or any custom system) using customizable mapping files.


📸 Snapshot

UI Screenshot


✨ Features

  • UI integrated directly in Maya's Script Editor
  • Browse and select your moCapMatchers folder
  • Load available bone systems from .txt files
  • Select original character skeleton system to be rename
  • Select target system for renaming
  • Apply batch renaming easily to all joint nodes in the scene

⬇️ Download

You can clone this repository using:

git clone https://github.com/hsuehyt/MocapMapRenamer.git

⚙️ How to Use

  1. Clone this repository in your Maya project directory or source it from any location.
  2. Run the script in Maya's Script Editor (Python tab).
  3. The UI will pop up, allowing you to:
    • Set the moCapMatchers directory
    • Select the Original Bone System
    • Select the Target Bone System
    • Click Apply Rename to convert bone names in your scene.

📜 License

This project is licensed under the MIT License.

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A Maya tool for batch renaming mocap skeleton joints using customizable mapping files

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