A simple Python-based tool for Autodesk Maya to batch rename mocap skeleton joints from one bone naming system to another.
Ideal for converting naming conventions (e.g., from AdvancedSkeleton to Plask or any custom system) using customizable mapping files.
- UI integrated directly in Maya's Script Editor
- Browse and select your
moCapMatchers
folder - Load available bone systems from
.txt
files - Select original character skeleton system to be rename
- Select target system for renaming
- Apply batch renaming easily to all joint nodes in the scene
You can clone this repository using:
git clone https://github.com/hsuehyt/MocapMapRenamer.git
- Clone this repository in your Maya project directory or source it from any location.
- Run the script in Maya's Script Editor (Python tab).
- The UI will pop up, allowing you to:
- Set the
moCapMatchers
directory - Select the Original Bone System
- Select the Target Bone System
- Click
Apply Rename
to convert bone names in your scene.
- Set the
This project is licensed under the MIT License.