Skip to content

Commit

Permalink
Update readme.md
Browse files Browse the repository at this point in the history
  • Loading branch information
ike9000e authored Mar 14, 2019
1 parent e9ab16e commit 62e867f
Showing 1 changed file with 16 additions and 8 deletions.
24 changes: 16 additions & 8 deletions readme.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@

Xinput Modkey
=============

==========================

Modkeys and hotkeys for gamepad buttons in games that use Xinput.
Comes with simple GUI Manager. Both Windows architectures,
Expand Down Expand Up @@ -36,9 +35,9 @@ Xinput Modkey
Unless it is desired to do this manually, GUI manager will
attempt install procedure and will display any messages if something went wrong.
Installation doesn't modify any of existing game files, namelly
executables; It only copies two or more files off of which,
executables; it only copies two or more files off of which,
one is a proxy that enables Xinput Modkey to be attached to the
game/program every time it starts, untill uninstalled.
game/program every time it starts - untill uninstalled.
For more details please see Manual Installation and Uninstallation below.


Expand Down Expand Up @@ -126,14 +125,14 @@ How to check if a file is 32-bit or 64-bit
---------------------------------------------

1. Right-click on the executable file you want to check
2. Select ?Properties?
3. Click the tab ?Compatibility?
2. Select Properties
3. Click the tab Compatibility
4. In the section "Compatibility mode" put a check in the box under
"Run this program in compatibility mode for"
5. Open the drop-down menu that lists operating systems.
If the list of operating systems includes Windows XP, then the
file is 32-bit, otherwise it's 64-bit.
6. Press Cancel to Close ?Properties".
6. Press Cancel to Close Properties".

Reference: https://www.techsupportalert.com/content/how-find-out-if-program-or-executable-file-64-bit-or-32-bit.htm

Expand Down Expand Up @@ -172,10 +171,19 @@ Changelog
that use Direct Input to read keyboard states. (Note: this is only
for DInput keyboard not gamepad.)
* Filter DLL INI file - better documentation.
* Added startup sound that plays when Filter DLL gets loaded.
* Added startup sound that plays when Filter DLL is started.
Use INI bNoStartupSnd=1 to disable.
* Fixes when parsing keyboard key names - added more key names.

v2.3

* Fix for dedzones implementation used with bEnforceAPIDeadzones=1.
Application recieves own values, rather than mixed with internal logic.
* More precise mouse movement emulation. Possibly sub-pixel precision.
* Ability to turn-off file logging, bNoLogFile=1.
* Ability to enable Xinput for applications that doesn't use Xinput
at all (bXiEnabled=1 in "s_internal_xinput" section).



Online Resources
Expand Down

0 comments on commit 62e867f

Please sign in to comment.