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Releases: invoke-ai/InvokeAI

v6.3.0

05 Aug 01:26
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This minor release includes a handful of fixes and enhancements.

Support for multiple reference images for FLUX Kontext

You may now use multiple ref images when using FLUX Kontext on the Generate, Canvas and Workflows tabs.

On the Generate and Canvas tabs, the images are concatenated in image-space before being encoded.

This is done using the new Flux Kontext Image Prep node, which you can use in Workflows. Use it to resize an image to one of Kontext's preferred sizes. If multiple images are added to its collection, they are concatenated horizontally. Pass the output of this node into a single Kontext Conditioning node, and then pass its output into the Denoise node.

If, for some reason, you want to use latent-space concatenation, you can do it like this:

  • Add a Flux Kontext Image Prep for each image
  • Pass each of those to its own Kontext Conditioning
  • Collect the Kontext Conditioning nodes
  • Pass the output collection to the Denoise node

The images will be concatenated in latent-space by the Denoise node. It will not resize the images to Kontext preferred dimensions. For best results, use the Flux Kontext Image Prep node, as described above, to prep your ref images.

Studio state is stored in the database

Studio state includes all generation settings, Canvas layers, Workflow editor state - in other words, everything that you lose when you click Reset Web UI. Studio state does not include models, images, boards, saved workflows, etc.

Previously, this data was stored in the web browser or Launcher's built-in UI. In v6.3.0, it is stored in the database, allowing your Studio state to follow you across browsers and devices.

For example, let's say you were working in Canvas from the Launcher's UI. You need to switch computers, so you enable Server Mode in the launcher and open Invoke on the other computer.

Previously, your Studio would load up with default settings on the other computer. In v6.3.0, you will instead pick up right where you left off on the first computer.

On the first launch of Invoke after updating to v6.3.0, we will migrate Studio state stored in the browser to the database, so you shouldn't lose anything.

Added setting to disable picklescan

Invoke uses picklescan to scan certain unsafe model types for malware during installation and loading.

Sometimes, picklescan is unable to scan models because their internal structure is broken. It is possible that these unscannable models will still work fine, and have no malware, but until now, there was no way to tell Invoke to ignore detections or scan errors.

You may now dangerously, unsafely opt-out of model scanning by adding this line to your invokeai.yaml config file:

# 😱 scary!
unsafe_disable_picklescan: true

We strongly suggest you do not disable picklescan. Disable it at your own risk.

Enhancements

  • Support for multiple reference images for FLUX Kontext on Generate, Canvas and Workflows tabs. Ref images are concatenated in image space.
  • New Flux Kontext Image Prep node. Use it to resize an image to one of Kontext's preferred sizes. If multiple images are added to its collection, they are concatenated horizontally.
  • When Snap to Grid on Canvas is disabled, hold Ctrl/Cmd to temporarily enable course snapping. Hold Ctrl/Cmd+Shift to temporarily enable fine snapping. Thanks @Ar7ific1al !
  • Update styling and layout for image comparison.
  • Added visual indicator on node fields when they are added to the form. The field names are in blue with a small link icon.
  • Added setting to disable picklescan.
  • Added FLUX.1 Krea dev to starter models (full-fat and quantized).
  • Added a not-broken anime upscaler model to starter models.
  • Studio state is stored on the server.
  • Add hotkey shift+n to fit bbox to layers. It does the same thing as the button in the Canvas toolbar.
  • Add a button to the ref image display to use that image's size for generation. This is useful for FLUX Kontext, where you often want to generate at the same/similar size as a reference image.
  • Updated translations. Thanks @Harvester62 @Linos1391 !

Fixes

  • Fix issue where model filenames with periods were not handled correctly.
    • This fixes the error DuplicateModelException: A model with path 'flux/main/FLUX.safetensors' is already installed.
  • Fix issue where model installation required 2x the disk space the model actually needed. We now move - not copy - from download temp dir to final destination.
  • Metadata not recorded for API model generations.
  • Queue count badge not hidden when left panel is collapsed.
  • Fix an issue where canceling a queue item didn't clear its progress image.
  • Fix an issue where viewer could briefly show the last-selected image between the last progress image being received, and its output image rendering.
  • Add handling for a rare race condition where we get socket events for a queue item after it has completed.
  • Add handling for a common race condition where queue status network requests complete after queue events optimistically update the counts, often resulting in a the little yellow queue count badge being incorrect.
  • Fix an issue where intermediate images could trigger changes to gallery view.
  • Progress image not hiding when a generation fails or is canceled, when gallery auto-switch is disabled.
  • Awkward flash of incorrectly-sized image when starting image comparison.
  • Fix an issue where gallery auto-scroll could not work during an image loading race condition.
  • Prevent creating a new canvas while staging, which could bork your existing canvas session.
  • Fix an issue where the Reset Canvas Layers button also reset the bbox.
  • Hide Reset Canvas Layers button when not on the canvas.
  • Fix visual overflow with very long board names.

Internal/Dev

  • UI logging now includes the source code filename of the logger, making troubleshooting much easier for UI bugs.
  • All redux state is modeled with zod schemas. Rehydrated state is validated against the schemas before it makes it into the browser, preventing some (very rare) errors.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.

What's Changed

Read more

v6.3.0rc2

04 Aug 13:39
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v6.3.0rc2 Pre-release
Pre-release

This minor release includes a handful of fixes and enhancements.

Changes since the previous RC

FLUX Kontext ref image handling is updated and a bug that resulted in weird blended outputs is fixed.

Two changes to nodes and how you use them:

  • Added a new FLUX Kontext Image Prep node. It accepts an image collection. The first image is always resized to the nearest preferred Kontext size. If you add more images, they will be concatenated horizontally. Feed the output of this node into the FLUX Kontext node.
  • Ref images are no longer resized to preferred Kontext size within the FLUX node. You need to resize them beforehand using the aforementioned node.

The canvas uses the new node internally now.

Studio state is stored in the database

Studio state includes all generation settings, Canvas layers, Workflow editor state - in other words, everything that you lose when you click Reset Web UI. Studio state does not include models, images, boards, saved workflows, etc.

Previously, this data was stored in the web browser or Launcher's built-in UI. In v6.3.0, it is stored in the database, allowing your Studio state to follow you across browsers and devices.

For example, let's say you were working in Canvas from the Launcher's UI. You need to switch computers, so you enable Server Mode in the launcher and open Invoke on the other computer.

Previously, your Studio would load up with default settings on the other computer. In v6.3.0, you will instead pick up right where you left off on the first computer.

On the first launch of Invoke after updating to v6.3.0, we will migrate Studio state stored in the browser to the database, so you shouldn't lose anything.

Enhancements

  • Support for multiple reference images for FLUX Kontext. Ref images are concatenated in latent space. Not supported for FLUX Kontext API models.
  • When Snap to Grid on Canvas is disabled, hold Ctrl/Cmd to temporarily enable course snapping. Hold Ctrl/Cmd+Shift to temporarily enable fine snapping. Thanks @Ar7ific1al !
  • Update styling and layout for image comparison.
  • Added visual indicator on node fields when they are added to the form. The field names are in blue with a small link icon.
  • Updated translations. Thanks @Harvester62 @Linos1391 !

Fixes

  • Fix issue where model filenames with periods were not handled correctly.
    • This fixes the error DuplicateModelException: A model with path 'flux/main/FLUX.safetensors' is already installed.
  • Fix issue where model installation required 2x the disk space the model actually needed. We now move - not copy - from download temp dir to final destination.
  • Metadata not recorded for API model generations.
  • Queue count badge not hidden when left panel is collapsed.
  • Fix an issue where canceling a queue item didn't clear its progress image.
  • Fix an issue where viewer could briefly show the last-selected image between the last progress image being received, and its output image rendering.
  • Add handling for a rare race condition where we get socket events for a queue item after it has completed.
  • Add handling for a common race condition where queue status network requests complete after queue events optimistically update the counts, often resulting in a the little yellow queue count badge being incorrect.
  • Fix an issue where intermediate images could trigger changes to gallery view.
  • Progress image not hiding when a generation fails or is canceled, when gallery auto-switch is disabled.
  • Awkward flash of incorrectly-sized image when starting image comparison.
  • Fix an issue where gallery auto-scroll could not work during an image loading race condition.

Internal/Dev

  • UI logging now includes the source code filename of the logger, making troubleshooting much easier for UI bugs.
  • All redux state is modeled with zod schemas. Rehydrated state is validated against the schemas before it makes it into the browser, preventing some (very rare) errors.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.

What's Changed

Full Changelog: v6.2.0...v6.3.0rc2

v6.3.0rc1

31 Jul 04:47
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v6.3.0rc1 Pre-release
Pre-release

This minor release includes a handful of fixes and enhancements.

Studio state is stored in the database

Studio state includes all generation settings, Canvas layers, Workflow editor state - in other words, everything that you lose when you click Reset Web UI. Studio state does not include models, images, boards, saved workflows, etc.

Previously, this data was stored in the web browser or Launcher's built-in UI. In v6.3.0, it is stored in the database, allowing your Studio state to follow you across browsers and devices.

For example, let's say you were working in Canvas from the Launcher's UI. You need to switch computers, so you enable Server Mode in the launcher and open Invoke on the other computer.

Previously, your Studio would load up with default settings on the other computer. In v6.3.0, you will instead pick up right where you left off on the first computer.

On the first launch of Invoke after updating to v6.3.0, we will migrate Studio state stored in the browser to the database, so you shouldn't lose anything.

Enhancements

  • Support for multiple reference images for FLUX Kontext. Ref images are concatenated in latent space. Not supported for FLUX Kontext API models.
  • When Snap to Grid on Canvas is disabled, hold Ctrl/Cmd to temporarily enable course snapping. Hold Ctrl/Cmd+Shift to temporarily enable fine snapping. Thanks @Ar7ific1al !
  • Update styling and layout for image comparison.
  • Added visual indicator on node fields when they are added to the form. The field names are in blue with a small link icon.
  • Updated translations. Thanks @Harvester62 @Linos1391 !

Fixes

  • Fix issue where model filenames with periods were not handled correctly.
    • This fixes the error DuplicateModelException: A model with path 'flux/main/FLUX.safetensors' is already installed.
  • Fix issue where model installation required 2x the disk space the model actually needed. We now move - not copy - from download temp dir to final destination.
  • Metadata not recorded for API model generations.
  • Queue count badge not hidden when left panel is collapsed.
  • Fix an issue where canceling a queue item didn't clear its progress image.
  • Fix an issue where viewer could briefly show the last-selected image between the last progress image being received, and its output image rendering.
  • Add handling for a rare race condition where we get socket events for a queue item after it has completed.
  • Add handling for a common race condition where queue status network requests complete after queue events optimistically update the counts, often resulting in a the little yellow queue count badge being incorrect.
  • Fix an issue where intermediate images could trigger changes to gallery view.
  • Progress image not hiding when a generation fails or is canceled, when gallery auto-switch is disabled.
  • Awkward flash of incorrectly-sized image when starting image comparison.

Internal/Dev

  • UI logging now includes the source code filename of the logger, making troubleshooting much easier for UI bugs.
  • All redux state is modeled with zod schemas. Rehydrated state is validated against the schemas before it makes it into the browser, preventing some (very rare) errors.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.

What's Changed

Full Changelog: v6.2.0...v6.3.0rc1

v6.2.0

25 Jul 08:58
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This minor release includes a handful of fixes and enhancements.

Check out the v6.0.0 release notes if you haven't already! It's a big one.

Enhancements

  • Restored Cancel and Clear All functionality, which was removed in v6. The button for this is in the hamburger menu next to the Invoke button.
  • When resetting Canvas Layers, an empty Inpaint Mask layer is added.
  • Restored the Viewer toggle hotkey z.
  • Updated translations. Thanks @Harvester62 !

Fixes

  • Fixed useInvocationNodeContext must be used within an InvocationNodeProvider error that could crash the Workflow Editor.
  • Fixed issue where scrolling on Canvas could result in zooming in the wrong direction, especially when using a mouse scrollwheel.

Internal/Dev

  • Minor perf improvement in Workflow Editor, reducing re-renders of the Auto Layout popover.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.

What's Changed

Full Changelog: v6.1.0...v6.2.0

v6.1.0

21 Jul 22:30
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This minor release includes a handful of fixes and enhancements.

Check out the v6.0.0 release notes if you haven't already! It's a big one.

Restored Send to Gallery functionality

In Invoke v5, we had a toggle near the Invoke button that let you choose either Send to Gallery or Send to Canvas. Here's what it looked like in v5:

Screen Recording 2025-07-17 at 5 11 19 pm

  • Send to Gallery: Generations go directly to the Gallery. The Staging Area is bypassed completely. You can change settings, Invoke, change more settings, Invoke again, and so on, building up a large queue of generations.
  • Send to Canvas: Generations go to the Canvas Staging Area. You cannot change some settings until you accept or discard all pending images.

This toggle was a major stumbling block for new users, causing a lot of confusion. It was removed in v6, replaced by a Save All Images to Gallery setting. This new setting didn't work the same as Send to Gallery. Yes, it saved images to the Gallery, but it didn't bypass the Staging Area - and Canvas would still be locked down.

We received a ton of feedback that the Send to Gallery mode enabled a critical workflow for many users. In v6.1.0, we are restoring that functionality with what we hope to be a less confusing UX.

The Canvas Save All Images to Gallery setting now replicates Send to Gallery mode. Generations queued up while the setting is enabled will bypass the Canvas Staging Area entirely. The Canvas isn't locked down when you generate like this.

We renamed the setting to Save New Generations to Gallery to better describe what it does:
image

You'll see an alert on Canvas when it is enabled:
image

Enhancements

  • Added hotkey to star/unstar images (.). You must be focused in the Gallery to use the hotkey.
  • Added button and hotkey (shift+b) to fit the Canvas Bbox to visible Inpaint Masks, with padding to account for mask blur.
  • Added button and hotkey (shift+v) to invert the selected Inpaint Mask layer.
  • Added auto-layout functionality to the Workflow Editor to reposition nodes based on a configurable graph layout algorithm. It's in the bottom-left column of buttons. Thanks @skunkworxdark !
  • When importing LoRAs, Invoke checks for an a metadata file and image alongside the LoRA. If present, we parse the metadata and copy the image in.
  • Expose Tile Size, Tile Overlap and Tile Control model in Upscaling tab.
  • Show related embeddings in prompt trigger menu.
  • Update model picker styling.
  • Style nodes when they have errors or warnings in workflow editor.
  • Improved performance in workflow editor.
  • Updated translations. Thanks @Linos1391 @Harvester62 @RyoK0220 @rikublock!

Fixes

  • Ignore disabled ref images when determine if the user can click Invoke.
  • Aspect ratios out of order.
  • Error when uploading image with uppercase file extensions (e.g. .JPG vs .jpg).
  • Prevent dragging on empty space in workspace tabs, which can bork the layout.
  • Canvas Staging Area auto-switch could fail when too many images were in the list, plus other minor Staging Area jank.
  • SDXL Negative Style Prompt not recorded in metadata.
  • Unstyled error boundary screen.
  • Rare error encountered during rehydration of UI state.

Internal/Dev

  • Fix docker UI build.
  • Updated manual install docs for v6. Thanks @JPPhoto!
  • Export FLUX Conditioning classes from package. Thanks @JPPhoto!
  • Upgraded many frontend packages.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.

What's Changed

Full Changelog: v6.0.2...v6.1.0

v6.1.0rc2

18 Jul 09:04
Compare
Choose a tag to compare
v6.1.0rc2 Pre-release
Pre-release

This minor release includes a handful of fixes and enhancements.

Check out the v6.0.0 release notes if you haven't already! It's a big one.

Restored Send to Gallery functionality

In Invoke v5, we had a toggle near the Invoke button that let you choose either Send to Gallery or Send to Canvas.

Screen Recording 2025-07-17 at 5 11 19 pm

  • Send to Gallery: Generations go directly to the Gallery. The Staging Area is bypassed completely. You can change settings, Invoke, change more settings, Invoke again, and so on, building up a large queue of generations.
  • Send to Canvas: Generations go to the Canvas Staging Area. You cannot change some settings until you accept or discard all pending images.

This toggle was a major stumbling block for new users, causing a lot of confusion. It was removed in v6, replaced by a Save All Images to Gallery setting. This new setting didn't work the same as Send to Gallery. Yes, it saved images to the Gallery, but it didn't bypass the Staging Area - and Canvas would still be locked down.

We received a ton of feedback that the Send to Gallery mode enabled a critical workflow for many users. In v6.1.0, we are restoring that functionality with what we hope to be a less confusing UX.

The Canvas Save All Images to Gallery setting now replicates Send to Gallery mode. Generations queued up while the setting is enabled will bypass the Canvas Staging Area entirely. The Canvas isn't locked down when you generate like this.

We renamed the setting to Save New Generations to Gallery to better describe what it does:
image

You'll see an alert on Canvas when it is enabled:
image

Enhancements

  • Expose Tile Size, Tile Overlap and Tile Control model in Upscaling tab.
  • Show related embeddings in prompt trigger menu.
  • Update model picker styling.
  • Style nodes when they errors or warnings in workflow editor.
  • Improved performance in workflow editor.

Fixes

  • Ignore disabled ref images when determine if the user can click Invoke.
  • Aspect ratios out of order.
  • Error when uploading image with uppercase file extensions (e.g. .JPG vs .jpg).
  • Prevent dragging on empty space in workspace tabs, which can bork the layout.
  • Canvas Staging Area auto-switch could fail when too many images were in the list.
  • SDXL Negative Style Prompt not recorded in metadata.
  • Unstyled error boundary screen.

Internal/Dev

  • Fix docker UI build.
  • Updated manual install docs for v6. Thanks @JPPhoto!
  • Export FLUX Conditioning classes from package. Thanks @JPPhoto!
  • Upgraded many frontend packages.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.

What's Changed

Full Changelog: v6.0.2...v6.1.0rc2

v6.1.0rc1

17 Jul 07:13
Compare
Choose a tag to compare
v6.1.0rc1 Pre-release
Pre-release

This minor release includes a handful of fixes and enhancements.

Check out the v6.0.0 release notes if you haven't already! It's a big one.

Restored Send to Gallery functionality

In Invoke v5, we had a toggle near the Invoke button that let you choose either Send to Gallery or Send to Canvas.

Screen Recording 2025-07-17 at 5 11 19 pm

  • Send to Gallery: Generations go directly to the Gallery. The Staging Area is bypassed completely. You can change settings, Invoke, change more settings, Invoke again, and so on, building up a large queue of generations.
  • Send to Canvas: Generations go to the Canvas Staging Area. You cannot change some settings until you accept or discard all pending images.

This toggle was a major stumbling block for new users, causing a lot of confusion. It was removed in v6, replaced by a Save All Images to Gallery setting. This new setting didn't work the same as Send to Gallery. Yes, it saved images to the Gallery, but it didn't bypass the Staging Area - and Canvas would still be locked down.

We received a ton of feedback that the Send to Gallery mode enabled a critical workflow for many users. In v6.1.0, we are restoring that functionality with what we hope to be a less confusing UX.

The Canvas Save All Images to Gallery setting now replicates Send to Gallery mode. Generations queued up while the setting is enabled will bypass the Canvas Staging Area entirely. The Canvas isn't locked down when you generate like this.

We renamed the setting to Save New Generations to Gallery to better describe what it does:
image

You'll see an alert on Canvas when it is enabled:
image

Enhancements

  • Expose Tile Size, Tile Overlap and Tile Control model in Upscaling tab.
  • Show related embeddings in prompt trigger menu.
  • Update model picker styling.
  • Style nodes when they errors or warnings in workflow editor.
  • Improved performance in workflow editor.

Fixes

  • Ignore disabled ref images when determine if the user can click Invoke.
  • Aspect ratios out of order.
  • Error when uploading image with uppercase file extensions (e.g. .JPG vs .jpg).
  • Prevent dragging on empty space in workspace tabs, which can bork the layout.
  • Canvas Staging Area auto-switch could fail when too many images were in the list.

Internal/Dev

  • Fix docker UI build.
  • Updated manual install docs for v6. Thanks @JPPhoto!
  • Export FLUX Conditioning classes from package. Thanks @JPPhoto!

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.

What's Changed

Full Changelog: v6.0.2...v6.1.0rc1

v6.0.2

12 Jul 05:07
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This patch release fixes drag-and-drop from the gallery.

Check out the v6.0.0 release notes if you haven't already! It's a big one.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.

What's Changed

Full Changelog: v6.0.1...v6.0.2

v6.0.1

12 Jul 01:09
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This patch release fixes a number of bugs.

Check out the v6.0.0 release notes if you haven't already! It's a big one.

Changes

  • Fix an issue that could result in images getting stuck as placeholders.
  • Fix an issue where you could drag a panel tab and end up with stacked panels.
  • Fix an issue w/ certain languages hard-crashing the UI.
  • Render the staging area in a virtualized list to prevent slowdowns when many images are staged.
  • Alter the request frequency and prefetching logic for gallery to reduce network requests during scrolling, but keep the same UX.
  • Clearer error message when model probing fails.
  • Do not attempt to download models when there isn't enough disk space for them.
  • Potential fix for rare UI state persistence issues.
  • Introduce global, thread-safe locking for all DB operations. We hope that this will fix these errors:
    •   sqlite3.InterfaceError: bad parameter or other API misuse
      
    •   pydantic_core._pydantic_core.ValidationError: 1 validation error for GraphExecutionState
        JSON input should be string, bytes or bytearray [type=json_type, input_value=None, input_type=NoneType]
          For further information visit https://errors.pydantic.dev/2.11/v/json_type
      

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.

What's Changed

Full Changelog: v6.0.0...v6.0.1

v6.0.1rc1

10 Jul 22:46
6df9e23
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v6.0.1rc1 Pre-release
Pre-release

This patch release fixes a number of bugs.

Check out the v6.0.0 release notes if you haven't already! It's a big one.

Changes

  • Fix an issue that could result in images getting stuck as placeholders.
  • Fix an issue where you could drag a panel tab and end up with stacked panels.
  • Fix an issue w/ certain languages hard-crashing the UI.
  • Render the staging area in a virtualized list to prevent slowdowns when many images are staged.
  • Alter the request frequency and prefetching logic for gallery to reduce network requests during scrolling, but keep the same UX.
  • Introduce global, thread-safe locking for all DB operations. We hope that this will fix these errors:
    •   sqlite3.InterfaceError: bad parameter or other API misuse
      
    •   pydantic_core._pydantic_core.ValidationError: 1 validation error for GraphExecutionState
        JSON input should be string, bytes or bytearray [type=json_type, input_value=None, input_type=NoneType]
          For further information visit https://errors.pydantic.dev/2.11/v/json_type
      

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.

What's Changed

Full Changelog: v6.0.0...v6.0.1rc1