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…realengine/etherealengine into universal-material-entities
…ealengine/etherealengine into material-component-breakup
dinomut1
suggested changes
Jun 24, 2024
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Screencast from 06-24-2024 10:24:31 AM.webm
This video shows two bugs I'm seeing.
- Material prototype selection doesn't differentiate between materials which are extensions of a certain material class. In this video, I'm trying to switch between the Lava material and the Standard material. The Lava material is an extension of the Standard material, and so the UI doesn't recognize that they're different, and the prototype selection is a no-op.
- Changing a material prototype only modifies one instance of the material
- looks like materials are not being shared across entities. When the prototype is changed from Lava to Basic, only one of the lava materials in the scene actually changes -- the other remains as a lava material.
dinomut1
approved these changes
Jun 24, 2024
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I'm gonna go ahead and approve this since the bugs mentioned above don't specifically pertain to the splitting up of the Material Component. However let's get those resolved in a subsequent PR ASAP
HexaField
approved these changes
Jun 25, 2024
MbfloydIR
added a commit
that referenced
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Jun 25, 2024
* dev: Optimize non 3d webpages from rendering canvas (#10421) case insensitive full string search for file browser (#10431) [IR-2091] studio: update ContextMenu (#10434) Exported EditorRouter for MT chore: Update project removal logic to ignore resources JSON (#10446) fix File container styling (#10435) IR-2726 Material Component Breakup (#10406) Update onSet to correctly read colors (#10443) Fix hookstate bugs (101, 102) in SelectInput (#10442)
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Summary
Breaks up the material component array into explicitly defined components
Subtasks Checklist
Breaking Changes
References
closes https://tsu.atlassian.net/browse/IR-2726
QA Steps
Switch to the material-component-breakup branch on the advanced materials repo, see also
https://github.com/theinfinitereality/eepro-advanced-materials/pull/35