This is a (not finished) ray tracer written in rust. It is based on the book serie Ray Tracing In One Weekend and Physics Based Rendering.
This rust version is my third implementation, the previous being:
- Raytracing in c This is the one which gives the best results, however as my ambitions for the project grew as did my requirement for more language features.
- Pathtracing in c++ I never really finished it before changing to rust. However it had a really cool qt gui, updating as samples were added.
- Render collection of circles outside, with blurry background
- Render Cornell box
- Render Utah teapot
- Render Stanford dragon