This released is largely focused on making the menus prettier while you're running AToM. While largely cosmetic, these changes add a lot of flair!
IMPORTANT: While the mod's minimum requirement is still only GZDoom 4.12.2, I HIGHLY recommend updating to GZDoom 4.14.0. This new version contains important security issues to previously existing vulnerabilities that could allow for arbitrary code execution from GZDoom; this is something you really, really don't want happening on your machine. Don't worry, AToM works just fine on GZDoom 4.14.0.
Changelog
New features
- Added animated background for the Options menu. This uses the menu background from American McGee's Alice (which I extended to ultrawide), complete with a mirror showing Alice's 3D model. And that's not all: if you head over to the Customize Controls menu, you will see Alice displaying animations of the actions you have selected, just like in the original game. This menu also features some background animations, like the light sconce flickering and lightning in the background.
- Added quit screen background from American McGee's Alice (also extended to ultrawide).
- Added kick animation to Alice's 3D model.
- Alice's model will now shrink when crouching. Kinda like the Shrinking Violet effect in Alice: Madness Returns, but with no extra visuals.
Changes
- The stun effect from the Hobby Horse will no longer completely freeze the victim's momentum. Victims will now be properly pushed when struck by the weapon (provided their mass isn't too high), whether they get stunned by the strike or not. The stun will still stop their ability to do anything, though.
Note: Previously, if a stun was triggered, the victim would get completely stuck in place, its logic fully frozen. This also meant that the push effect from the Hobby Horse itself would also not apply to the stunned victims, but they would instead get pushed once the stun has already ended, which was weird and counter-intuitive. - While under the effect of the Cake powerup, your steps will only produce thundering sounds and deal radius damage if you're not crouching.
- Candle smoke in the main menu's background was modified to better reflect how it behaves in American McGee's Alice.
Bug fixes
- Fixed the melting effect applied to enemies killed by the Ice Wand not working with enemies using 3D models. They will now sink into the floor properly.
- Fixed potential scaling issues of the skill menu and episode menu, where they wouldn't all fit on the screen if the list was very long. This could easily be observed by Wadsmooth users who could have very long episode lists.
- Fixed incorrect spacing of the main menu elements for mouse collision. Previously, if you used mouse for navigating the menu, you could notice that the mouse detection "box" of the elements was vertically offset relative to the visual size of the element; this should no longer be the case.
- Fixed invalid spacing in some font glyphs.