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jiangzhongshi/README.md

Hi! I'm Zhongshi.

I am a Research Scientist in Meta Reality Labs. I finished my Ph.D. degree at New York University, working on computer graphics and geometry processing. My PhD research aims to provide robust discrete geometry processing tools for machine learning, digital fabrication and scientific computing. My research has been recognized by Adobe Research Fellowship 2018, Geometry Processing Dataset Award 2019, and Jacob T. Schwartz PhD Fellowship 2020.

I earned my Bachelor of Science in Mathematics and Applied Mathematics from the School of Gifted Young, University of Science and Technology of China in 2016.

https://cs.nyu.edu/~zhongshi/

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  1. bichon bichon Public

    Robust Coarse Curved TetMesh Generation

    C++ 35 6

  2. SurfaceNetworks SurfaceNetworks Public

    Source code for CVPR 2018 Oral paper "Surface Networks"

    Python 91 20

  3. Scaffold-Map Scaffold-Map Public

    Robust, efficient and low distortion bijective mapping in 2D and 3D

    C++ 56 11

  4. bijective-projection-shell bijective-projection-shell Public

    A projection-based bijective map definition and a robust algorithm to construct the prismatic shell domain. https://cs.nyu.edu/~zhongshi/files/BijectivePrism.pdf

    C++ 27 5

  5. wildmeshing/wildmeshing-toolkit wildmeshing/wildmeshing-toolkit Public

    Toolkit for Meshing in the Wild

    C++ 113 16

  6. libigl/libigl libigl/libigl Public

    Simple MPL-2.0-licensed C++ geometry processing library.

    C++ 4.6k 1.1k