Skip to content

jnlindsay/quaark

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 

Repository files navigation

TODO

  • Get rid of icospheres. They don't help.
  • Design a centralised way to reconfigure lights/meshes in a smart way: that is, only reconfigure objects that need to be configured. Also, rename "configure" to what it is really is, which is creating MTLBuffers (at least for lights).
  • Make the terms Uniforms and Parameters more specific.
  • Rename Common.h to something more helpful
  • Rewrite the MTLRenderPass stuff for GBufferRenderPass and LightingRenderPass. The constraint idea is there, but not executed properly.
  • Look into not manually rendering full-screen quads for lighting. I believe a quad must be generated by the vertex function; it just might be possible for Metal to do it automatically.
  • Go through every single attachment and make it painfully clear if it's a colorAttachment to a render pass descriptor or to a pipeline descriptor. Annoying!

Warnings

  • 27 May, 2023: when the sunlight is on, Gaussian blur doesn't work. My guess is the black quad overwrites the view drawable.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published