This is a fluid dynamics simulator that could be used in a game engine or something similar. I have gotten the algorithms for the solvers from http://www.dgp.toronto.edu/people/stam/reality/index.html .
Run visual studio, build the project.
You will need C++/CLR set up in visual studio 2017. You will need all the windows forms set up for c++ development.
Version 1.0!
- Josiah Blaisdell - Author/Coder - JosiahBlaisdell
This project is licensed under the MIT License - see the LICENSE.md file for details
- Thanks to my dad Timothy Blaisdell for helping with debugging, coding, understanding various concepts, and much more https://github.com/TimBlaisdell .
- This was part of my application to Oregon State University.