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Sim

This is a fluid dynamics simulator that could be used in a game engine or something similar. I have gotten the algorithms for the solvers from http://www.dgp.toronto.edu/people/stam/reality/index.html .

Getting Started

Run visual studio, build the project.

Prerequisites

You will need C++/CLR set up in visual studio 2017. You will need all the windows forms set up for c++ development.

Versioning

Version 1.0!

Authors

License

This project is licensed under the MIT License - see the LICENSE.md file for details

Acknowledgments

  • Thanks to my dad Timothy Blaisdell for helping with debugging, coding, understanding various concepts, and much more https://github.com/TimBlaisdell .
  • This was part of my application to Oregon State University.

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Simple 2d motion simulator using GS splitting.

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