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Welcome to the SIFTrain wiki! Please refer to this wiki
For initial setup on a local environment, please refer to This Document. Since the implementation uses libgdx, it'd be a good idea setting your local machine first. I recommend using Android Studio (or IntelliJ).
- Application related information
[Initial Setup](Initial Setup)
When you first install the app, it won't have any beatmap files, or music files loaded.
When you first open the app, you should check in the Settings screen where it is expecting you to have the files:
- Path to beatmaps: /storage/emulated/0/beatmaps
If the folder doesn't exist, it will be created. (note that this folder won't be deleted on uninstall)
Folder Structure:
/beatmaps
/beatmaps/datafiles
/beatmaps/soundfiles
In the datafiles folder, you should place your json files (with the .rs extension) In the soundfiles folder you should place your song/music file (supported formats are MP3, OGG and WAV)
Important: File naming: no spaces only underscores.
Example:
Song: Beethoven's 5th
File Name: beethovens_5th.mp3
1st. Beatmap file name: beethovens_5th_easy.rs (optional)
2nd. Beatmap file name: beethovens_5th_normal.rs (optional)
3rd. Beatmap file name: beethovens_5th_hard.rs (optional)
Place the .rs files into the datafiles folder and the song/music file into the soundfiles folder.
Restart the application and click 'Play'
You should now see your song. If you do, then you're set up and ready to tap!