I wanted to have USB on the ESP8266, and a while ago I saw on the ESP32 flier, it read: "Rich Peripherals" ... "Sorry, no USB!" I thought to myself, that is ridiculous. Of course there's USB.
So, it was born. This is a software USB stack running on the ESP8266/ESP8285. It requires only one external resistor, between D- and 3.3V.
- You cannot use SDKs newer than 1.5.X. (As of dec-02-2016, 1.5.4 is the latest SDK that has been verified to be compatible.)
- All ESP SDK 2.0 SDKs are incompatible.
- By default, the chip expects D- on GPIO 4 and D+ on GPIO 5 - but any GPIO pair may be used. It is important to note that both D- and D+ MUST be adjacent.
- This project only operates with low-speed USB (1.5 MBit/s)
ideal for making peripherals, not for fake network devices and usb-serial bridges.
That said - you can still write "control" messages that communicate with the ESP8266.
Control messages are a great way to encapsulate your data since they handle all the framing and describing what function you wish to pass data for.
See bottom of this thread: cnlohr#40 (comment)
This project contains an example that simulates a usb keyboard and mouse. It also provides a web interface to actually remote control these virtual devices.
For a complete guide that includes information on how to install the toolchain or set up a docker container, go here: Getting started guide If you already have an environment with the toolchain, then here is what you wanna do:
-
Install libusb and recursively clone this repo:
sudo apt-get install libusb-1.0-0-dev git clone --recursive https://github.com/cnlohr/espusb cd espusb
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user.cfg
contains some settings that you might have to change to get it working. -
Building/flashing the main binary
make ESP_ROOT=~/esp8266/esp-open-sdk/ burn
-
Building/flashing the web interface (for the example mentioned above)
make ESP_ROOT=~/esp8266/esp-open-sdk/ burnweb
For more advanced building/flashing methods just run make
without any parameters.
The Wemos D1 mini is a breadboard friendly ESP board.
You would need to flash the espusb firmware through the USB-serial connection beforehand, and then wire the GND, 5V, 3.3V, D1, D2 pins to the USB following the wiring instructions. Here is a picture of a setup with one breadboard:
NOTE: GPIO12/14 do not need to be connected to ground. GPIO15 may be connected via a pull-down resistor. For stability, a pull-up on GPIO2 is recommended.
Also, checkout the hardware/ folder. It has kicad designs for my tiny board. Though they are for the ESP8285, the same pin configuration may be used to run on the ESP8266.
This is typical memory usage for a two-endpoint (in addition to EP0) device.
In summary:
Total SRAM: 232 bytes + Descriptors (~317 bytes)
Total Flash/IRAM (Only iram, tables and usb_init can be stuck in slow flash): 1422 bytes
More details:
SRAM:
0000007c D usb_ramtable
0000006c B usb_internal_state
IRAM:
You must write: usb_handle_custom_control - the demos here hook it up to the command engine which allows self flashing on 1MB+ parts.
C functions:
0000002a T usb_pid_handle_ack
0000014f T usb_pid_handle_data
00000022 T usb_pid_handle_out
000000e9 T usb_pid_handle_in
00000002 T usb_pid_handle_sof
00000039 T usb_pid_handle_setup
From/To (in ASM):
40100f20 t usb_asm_start
401011ef t usb_asm_end
Total length of ASM: 2cf
This is a cool project and great intro into the world of USB. I was attempting to use the NodeMCUs I had around as PS/2 to USB adapters but alas, as the USB code on it's own, works great, the PS/2 addition makes it not work so great as both protocols have timing critical functions to perform and the interfere. As it is, you type too fast and you miss keys. So, I'll just have to wait for my ATTiny boards to show up. Still though, something totally accessible to get your feet wet for those USB nubes.
Also, for those Model M Terminal 122 key 'battleship' fans out there, the key mapping takes long time to do and that is here too. Still though, it needs some trial use time on it and that has yet to come.