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Releases: krauthaufen/FShade

5.7.0-prerelease0013

29 Jul 13:04
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5.7.0-prerelease0013 Pre-release
Pre-release
  • [ComputeShader] fixed ordering of UtilityFunctions and storage buffers in compute shaders

5.7.0-prerelease0012

28 Jul 12:41
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5.7.0-prerelease0012 Pre-release
Pre-release
  • Added KeepCall attribute to image setters
  • [Optimizer] Added step for simplifying raytracing writes
  • [Optimizer] Fixed issue with dead-code elimination and utility functions
  • [Optimizer] Prevent HitObject declaration from being inlined
  • [Raytracing] Added Thread.Reorder overloads with int parameters

5.7.0-prerelease0011

22 Jul 21:55
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5.7.0-prerelease0011 Pre-release
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  • [ComputeShader] fixed usage for cs_ prefixed uniforms

5.7.0-prerelease0010

22 Jul 21:34
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5.7.0-prerelease0010 Pre-release
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  • [ComputeShader] fixed read/write detection for argument-storage-buffers

5.7.0-prerelease0009

22 Jul 14:01
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5.7.0-prerelease0009 Pre-release
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  • [GLSL] fixed bug in float-image deserialize

5.7.0-prerelease0008

22 Jul 13:44
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5.7.0-prerelease0008 Pre-release
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  • [GLSL] Fixed issue with UIntImage serialization (was deserialized to IntImage)

5.7.0-prerelease0007

22 Jul 11:51
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5.7.0-prerelease0007 Pre-release
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  • [GLSL] samplerShadow correctly emitted when splitting shadow sampler2D/etc.

5.7.0-prerelease0006

22 Jul 10:39
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5.7.0-prerelease0006 Pre-release
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  • [Compute] fixed shader-usages for storage outputs

5.7.0-prerelease0005

22 Jul 10:03
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5.7.0-prerelease0005 Pre-release
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  • [Compute] shader-usages for uniforms/storage/images/samplers are now properly handled

5.7.0-prerelease0004

21 Jul 09:47
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5.7.0-prerelease0004 Pre-release
Pre-release
  • [Shader] added UniformDecoration.BufferAccess properly
  • [GLSL] handled uniform usages properly per stage (correct GLSLShaderInterface)