v0.1.0
Demo Release: Indigo v0.1.0
WARNING: This version is out of date! Please go here to view the latest release version: https://github.com/krm01/oot-indigo-mod/releases/latest It has fixes for critical bugs and other improvements.
Huge thanks to Zel for graciously providing code for the new skybox (currently used in Skyloft area)!
This release should produce a ROM with the following hash after patching: md5: 685a19210650673369a3e4e506c6609c
.
If you get a different hash it probably isn't going to work.
oot1_0_patch.bps
: Patch file for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6
)
Wii VC
When injecting with gzinject, be sure to apply the 8MB memory patch:
# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000
Changes
- Fixes for many bugs discovered by zfg
- 2 new Tael hint text for enemies
- fast sinking/rising with iron boots in water
- Redead Elder targetable from farther away, vulnerable to arrows
- trees always drop deku sticks on the first roll if they have no other item to drop
- fix scenarios with weird camera angles on sliding gates in Skyloft Ruins
- B button sword icon now correctly displays
Feedback
You can file issues on this github, or reach out to me on discord (kentonm#8877). Bugs, suggestions, comments, complaints all welcome!